Gaming Skill Leaderboard
A comprehensive suite of 74 skills for game development, featuring studio-hierarchy coordination, technical decision tracking, and project auditing.
Processes raw images and 3D models into game-ready sprites, sprite sheets, and textures with support for palette fitting and camera-specific rendering.
Produces code-drawn 2D game art, including pixel sprites, SVG icons, and collision-aware top-down layouts.
A game asset pipeline that generates 2D sprites and animation atlases with built-in tools for chroma removal, palette swapping, and image-to-video frame extraction.
Generates and optimizes 3D models, animations, textures, and audio assets specifically for Three.js game development.
Automates Unity Editor operations, including GameObject modification and Addressables management, via a local REST API.
A visual iteration process that builds 3D scenes and apps to match a generated reference image.
A set of 75 AI agent skills covering game engine integration, NPC AI behavior trees, audio design, and camera systems for rapid game prototyping.
Blockchain skills for AI agents to complete paid tasks on 0xWork, mine BOTCOIN, and manage HSM-backed secrets.
A set of reusable skills for AI agents to automate Unity Editor tasks, including 2D rendering fixes and asset management.
Tools for creating, editing, and measuring the performance of AI agent skills through evals and variance analysis.
Implements physically based sky systems, aerial perspective, and production bloom effects within Three.js.
A library of expert patterns for Godot 4.7+ covering 2D animation, physics, 3D lighting, and AI agent memory.
A collection of domain-specific skills and reference materials for AI agents developing games with Godot 4.x.
A gaming skill set for managing interactive story campaigns and the creation of virtual character tokens.
Generates Spine 2D skeletal animations and rigging files from character images, including JSON exports and interactive web previews.
Generates AI images using the nano-banana CLI with support for multi-resolution output, style transfer, and transparent asset workflows.
Creates fixed-cell pixel art spritesheets with customizable cell sizes, directional movement packs, and animation strips for 2D game characters.
Provider-neutral skill for planning and producing game-runtime art assets: static props, character sheets, combat sprites, video motion references, cinematic ultimates, backgrounds, FX, SFX, and runtime packaging with QA.