Gaming Skill Leaderboard
A 73-skill game development pipeline covering brainstorming, design, architecture, prototyping, implementation, testing, QA, localization, security, release, and live ops for indie teams and solo developers.
Generates 2D game maps, including RPG backgrounds and tactical arenas, with configurable collision models and engine export targets.
Generates, textures, and rigs 3D assets for Three.js using text-to-3D and image-to-3D workflows.
Implements physically based sky systems, including atmospheric scattering and aerial perspective, for Three.js environments.
Creates 2D game sprite atlases through guided row generation, chroma cleanup, frame extraction and curation, deterministic composition, QA previews, and runtime manifests.
A collection of 69 AI skills for game development covering multiple engines and disciplines including AI behavior trees, camera systems, and audio design.
A collection of domain-specific skills for AI agents to author and release Godot 4.x code in GDScript and C#.
Automates Spine 2D skeletal animation from separated PNGs, atlases, or single character images, with procedural animation presets and interactive HTML preview.
Adds accessibility features to PixiJS v8 apps, covering AccessibilitySystem configuration, ARIA properties, and keyboard navigation.
C++ skills for AI agents covering Unreal Engine actor architecture, AI navigation, animation systems, and gameplay components.
Guides the implementation of Unity Gaming Services for backend features including cloud saves, player progression, matchmaking, and server-authoritative logic.
Provider-neutral skill for planning and producing game-runtime art assets: static props, character sheets, combat sprites, video motion references, cinematic ultimates, backgrounds, FX, SFX, and runtime packaging with QA.
Provides Luau programming expertise, security hardening, and performance optimization for Roblox game development across multiple genres.