←Leaderboard/Gaming/Game-Dev-Agentic-Skills
Last commit on October 14, 2026·Created on February 7, 2026

thedivergentai/Game-Dev-Agentic-Skills

“Multi-engine long-term memory for game AI agents. Deep Godot 4.7+ (99 skills, 27 genre blueprints) + Bevy docs-first parity — audited patterns, persona orchestration (Analyst · Auditor · Builder), production-grade engineering.”
Combined rank
#422
across all skills
In Gaming
#12
category rank
Stars
850
+5.7% in last 7d
Forks
54
Watchers
7
Traction scoreGitHub stars can be faked, so popularity alone can be misleading. Traction Score looks for broader signs of recent attention, adoption, and active maintenance.
TL;DR

Multi-engine long-term memory for game AI agents. Deep Godot 4.7+ (99 skills, 27 genre blueprints) + Bevy docs-first parity — audited patterns, persona orchestration (Analyst · Auditor · Builder), production-grade engineering.

WHO IT'S FOR
Bevy game developers
implementing ECS-based gameplay systems and visuals
AI agent / automation builders
configuring AI agents for game development tasks
Technical artists
setting up PBR materials and 3D lighting
Indie game studios
porting games across dimensions and platforms
Compatible AgentsThe repository documents support for these agents. The skills may also work with other agents that can load SKILL.md files, but they may need some setup or small changes.
Want to install it?
Clone to Claude · Clone to Codex · NPX Skills Add · Symlink to AgentRepository instructions