Leaderboard/Media/spine-animation-ai
Last commit on June 26, 2026·Created on February 24, 2026

GenielabsOpenSource/spine-animation-ai

Turns character art into rigged, animated Spine skeletons.
Combined rank
#456
across all skills
In Media
#26
category rank
Stars
347
+99.4% in last 7d
Forks
53
+381.8% in last 7d
Watchers
11
+266.7% in last 7d
Traction scoreGitHub stars can be faked, so popularity alone can be misleading. Traction Score looks for broader signs of real attention, adoption, and active maintenance.
TL;DR

This skill automates the full Spine 2D animation pipeline: from individual body-part PNGs, texture atlases, or a single character image, it positions parts via computer vision, builds bone hierarchies, generates procedural walk/run/jump/attack cycles, and produces a standalone HTML preview. It serves indie game developers, technical artists, and asset pipeline teams who need to move from concept art to playable skeletal animation without manual rigging.

WHO IT'S FOR
2D Game Animators
automate spine rigging and animation
Indie Game Developers
create 2d character animations from assets
Technical Artists
build automated rigging and animation pipelines
AI-Powered Content Creation Teams
deploy AI agents for game asset animation
Repository contents

1 skill file

Compatible AgentsThe repository documents support for these agents. The skills may also work with other agents that can load SKILL.md files, but they may need some setup or small changes.
Want to install it?
Git Clone · Manual CopyRepository instructions