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Pixelfx provides a framework for generating pixel art effects through code, offering a library of 244 ready-made animations including elemental attacks, UI transitions, and environmental effects. It is designed for indie game developers and VFX artists who need to produce polished sprite sheets for engines like Godot, Unity, or Phaser.
The tool implements a draft-render-refine loop that allows users to iterate on code-generated effects until they achieve the quality of hand-animated art.
WHO IT'S FOR
Indie game developers
generate sprite sheets for Godot, Unity, or Phaser
Compatible AgentsThe repository documents support for these agents. The skills may also work with other agents that can load SKILL.md files, but they may need some setup or small changes.
Follow the documented setup, then try a first task.
Use a pixelfx repository checkout
Installs: pixelfx repository checkout, including its tools and bundled pixelfx skill; agent registration is not documented.
Before you start
Node 18 or newer must already be installed.
Run from: A pixelfx checkout; clone it next to your project if needed.
If your working directory has no tools/render.mjs, run this terminal command from the directory next to your project to clone pixelfx. The tools use only Node and require no package installation step.
git clone https://github.com/patch-gg/pixelfx
Make the pixelfx checkout your working directory.
In a terminal in the checkout, render the torch effect to verify the tools run.
node tools/render.mjs fire/torch
Open the generated records/fire/torch/contact.png with an image-reading tool to inspect the contact sheet.
A pixelfx checkout with Node 18 or newer available.
An image-reading tool for inspecting rendered contact sheets.
Use the pixelfx skill to search for existing frost effects. Render a small selection, inspect their contact sheets, and recommend one for a mage's frost nova.
A pixelfx checkout with Node 18 or newer available.
An image-reading tool for inspecting the rendered contact sheet.
Use the pixelfx skill to render fire/torch with a blue palette through render options. Inspect the contact sheet and assess whether the flame remains readable.