
Sprite Gen guides 2D game teams from a locked character base through state-row generation, chroma cleanup, connected-component extraction, human curation, and atlas composition. It keeps sprite requests, frame manifests, curation revisions, and runtime frame layouts as explicit sources of truth.
The workflow also supports palette variants, selected animation cycles, GIF and PNG exports, QA contact sheets, motion-continuity checks, and reconstruction of curator-ready runs from existing atlases.