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GodotPrompter provides a structured set of instructions and references for writing game logic in GDScript and C#. It streamlines the process of implementing engine-specific patterns while maintaining parity between different scripting languages.
The repository includes dedicated guidance for authoring new skills and managing release workflows, ensuring that technical documentation remains consistent across the project.
Compatible AgentsThe repository documents support for these agents. The skills may also work with other agents that can load SKILL.md files, but they may need some setup or small changes.
Installs: Configures the complete godot-prompter plugin, which auto-installs and registers all skills. · OpenCode
Before you start
OpenCode.ai installed
Godot 4.3+
Manually add the exact entry "godot-prompter@git+https://github.com/jame581/GodotPrompter.git" to the plugin array in a global or project-level opencode.json file. The documented configuration is: { "plugin": ["godot-prompter@git+https://github.com/jame581/GodotPrompter.git"] }.
Restart OpenCode; the plugin then auto-installs and registers all skills.
In an OpenCode prompt, type /skills to verify that the skills are available.
Optional desired ranges for width, height, enemy count, and treasure chance
Use the procedural-generation skill to create a small, reproducible seeded level-generation example for my Godot 4.3+ project. Use a dedicated RandomNumberGenerator, accept a level seed, and generate only a width, height, enemy count, and treasure chance. Provide the implementation in <language>.
<settings>: the small set of settings to persist, such as master volume and fullscreen
<language>: GDScript or C#
Use the save-load skill to design a minimal Godot 4.3+ settings persistence example for <settings>. Use ConfigFile, save under user://, include error handling, and show how to load defaults when values are missing. Provide it in <language>.
<menu strings>: the user-facing labels to translate
<locales>: locale codes and translated text to include
<language>: GDScript or C#
Use the localization skill to localize the following small Godot 4.3+ menu: <menu strings>. Propose semantic translation keys, produce a CSV for <locales>, and show the minimal runtime locale-switching code in <language>.