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This skill transforms text concepts, reference images, or existing art into game-ready character spritesheets. It handles the design and packaging of 2D characters across specific cell sizes, including 32x32, 64x64, and 128x128 pixels.
Developers can produce structured animation strips for actions such as idling, walking, jumping, and attacking. The tool supports 4-way or 8-way directional movement and provides transparent GIF or WebP previews for immediate validation.
WHO IT'S FOR
Indie game developers
generate pixel-art character spritesheets from text
Compatible AgentsThe repository documents support for these agents. The skills may also work with other agents that can load SKILL.md files, but they may need some setup or small changes.
A character concept in text or a reference image, replacing [CHARACTER CONCEPT OR REFERENCE IMAGE]
Make sure game-character-sprites is installed in your agent before trying this task.
Use the game-character-sprites skill to create a quick 64x64 pixel-art idle animation sample in one direction from [CHARACTER CONCEPT OR REFERENCE IMAGE]. Label the chosen direction, clean up the frames, validate the output, and provide the documented preview and QA artifacts.