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Last commit on July 10, 2026·Created on July 5, 2026

arjun988/blender-skills

“Create and automate 3D projects in Blender.”
Combined rank
#256
across all skills
In Gaming
#9
category rank
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TL;DR

This collection provides specialized guidance for technical directors and 3D artists managing complex Blender pipelines. It bridges the gap between raw software capability and production-ready output, focusing on precise technical execution across diverse visual styles.

From orchestrating AAA production workflows to implementing specific aesthetics like analog horror and found-footage cinematography, these skills structure the process of creating high-fidelity assets and cinematic sequences.

WHO IT'S FOR
Game developers
creating game-ready animations and character cycles
3D environment artists
producing architectural visualizations and interior renders
Stylized 3D artists
implementing cel-shaded and anime art directions
Digital filmmakers
creating analog horror and found-footage aesthetics
Compatible AgentsThe repository documents support for these agents. The skills may also work with other agents that can load SKILL.md files, but they may need some setup or small changes.

Use this skill collection

Follow the documented setup, then try a first task.

I’m using

Claude Code project installation

Installs: Complete Blender Skills pack, documented as 94 skills, copied into a project's Claude skills directory. The listed paths are a bounded selection. · Claude Code

Before you start
  • Git available to clone the repository.
  • For live execution: Blender with the BlenderMCP addon enabled and connected, uv available on PATH, and the agent configured for Blender MCP.
  1. Run in a terminal to clone the repository.

    git clone https://github.com/arjun988/blender-skills.git
  2. From the directory containing the clone, run this terminal command. Replace /path/to/your/project with your project's actual path. Restart Claude Code after copying.

    cp -r blender-skills/.claude/skills /path/to/your/project/.claude/skills/
    # Restart Claude Code after copying
.claude-plugin/plugin.json ↗ · Checked Nov 5, 2026blender-skills.vercel.app ↗ · Checked Nov 5, 2026

Give it something to do.

Suggested first task

Create a small voxel prop

Uses voxel-style

  • A Blender scene in which to create the prop.
  • A connected BlenderMCP addon and configured agent client for live creation; otherwise request an instructional workflow.
Use voxel-style to create a small blocky crate in Blender on a 0.1 m voxel grid. Declare the voxel size in the brief, use stepped forms and a small flat-color palette, and keep all geometry consistently snapped to the grid.
.claude/skills/voxel-style/SKILL.md ↗ · Checked Nov 5, 2026blender-skills.vercel.app ↗ · Checked Nov 5, 2026
Suggested first task

Plan a game-ready grass clump

Uses vegetation-artist

  • The intended target engine and approximate grass-clump size.
  • Any existing grass atlas or visual reference, if available.
Use vegetation-artist to outline a compact Blender workflow for one game-ready grass clump. Cover grass cards, a shared atlas, pivots at the card and plant bases, VC_Wind weighting, and a simple LOD plan. Keep this first result to a practical authoring checklist.
Suggested first task

Plan an interior greybox and camera

Uses archviz

  • Room dimensions and units, including door and window positions.
  • The intended view or architectural feature to emphasize.
Use archviz to plan the first greybox and camera for a small interior using my supplied room dimensions. Start by checking real-world scale, propose a camera in the documented 24–35 mm interior range, and outline window lighting and practical lamps. Keep the result to a short setup plan before final modeling or rendering.