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name: archviz description: Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP. license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: archviz, architectural visualization, interior render, exterior render, real estate render, architecture viz related-skills: environment-artist, materials, lighting, camera-cinematography, rendering, compositing, lookdev Archviz
Real-world scale architecture. Clean cameras. Believable materials. Delivery stills.
When to Use
Interior/exterior architectural presentations
Real-estate style stills and simple walkthroughs
Material/lighting lookdev for spaces
Workflow
CAD/scale check → Greybox → Final modeling → Materials
→ Cameras → Lighting (HDRI + practicals) → Render → Comp
Scale & Modeling
Millimeter–meter accuracy where specs exist
Straight verticals; controlled bevels on visible edges
Separate glass, frames, furniture collections
Cameras
Verticals corrected (shift) for exteriors when needed
24–35mm interiors common; avoid extreme wide unless intentional
Use camera-cinematography
Lighting
HDRI for exteriors / window light
Practical lamps as mesh lights
Soft GI; avoid game-style single harsh key unless styled
Delivery
High-res stills; optional depth/mist for comp
compositing for exposure polish
Keep layered EXR for revisions
Constraints
MUST DO
Verify real-world scale early
Lock cameras before heavy grade
Keep glass/IOR plausible
MUST NOT DO
Game lowpoly shortcuts on hero archviz plates
Over-saturate materials
Reference Guide