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This skill provides the technical framework for implementing planetary atmospheres and ground-to-space transitions. It helps game developers build immersive environments by simulating Rayleigh and Mie scattering, depth-based transmittance, and atmosphere-aware lighting.
WHO IT'S FOR
Game developers
implementing cinematic camera rigs and chase systems
Technical artists
configuring physically based atmosphere and sky systems
Graphics engineers
building HDR post-processing and color grading pipelines
Creative coders
creating high-end visual effects with production bloom
Compatible AgentsThe repository documents support for these agents. The skills may also work with other agents that can load SKILL.md files, but they may need some setup or small changes.