←Leaderboard/Gaming/pixijs-skills
Last commit on November 11, 2026·Created on April 1, 2026

pixijs/pixijs-skills

“Build 2D games and interactive visual experiences.”
Combined rank
#664
across all skills
In Gaming
#21
category rank
Stars
367
7d change unavailable
Forks
21
Watchers
1
Traction scoreGitHub stars can be faked, so popularity alone can be misleading. Traction Score looks for broader signs of recent attention, adoption, and active maintenance.
TL;DR

This repository provides a comprehensive reference for PixiJS v8, covering the core application lifecycle and scene graph management.

WHO IT'S FOR
Game developers
building 2D games with PixiJS v8
Creative technologists
creating interactive visual experiences and shaders
Frontend engineers
migrating legacy PixiJS projects to v8
AI agent / automation builders
configuring AI agents to write PixiJS code
Repository contents

1 skill files

Compatible AgentsThe repository documents support for these agents. The skills may also work with other agents that can load SKILL.md files, but they may need some setup or small changes.

Use this skill

Follow the documented setup, then try a first task.

I’m using

Install with the skills CLI

Installs: The pixijs-skills repository, which ships one skill: pixijs. · Cursor, Claude Code, Codex, Windsurf, Copilot

  1. Run this command in a terminal.

    npx skills add https://github.com/pixijs/pixijs-skills
README.md ↗ · Checked Nov 12, 2026

Give it something to do.

Suggested first task

Create a small animated sprite demo

Uses pixijs

  • The target project and location for the demo.
  • An image asset path or URL to load.
Use the pixijs skill to create a minimal PixiJS v8 demo in my project. Initialize an Application, load the image asset I provide, display a centered sprite, and rotate it using the ticker's deltaTime. Read the relevant skill reference files before writing code and check the applicable initialization, asset-loading, and animation pitfalls.
skills/pixijs/SKILL.md ↗ · Checked Nov 12, 2026