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shader-graph-create-custom-node
Generates custom Shader Graph nodes from HLSL code. Use when the user wants a new Shader Graph node or to make existing HLSL work as a reflected function node.
Published by Unity-Technologies ↗Unity-Technologies/skillsTry your first task
Create a small custom Shader Graph node
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Use the shader-graph-create-custom-node skill to turn my supplied HLSL function into a custom Shader Graph node. Add the required reflection define, function hints, and support include. Search for an existing custom-node HLSL asset first and show its contents for confirmation before appending; otherwise create a new HLSL asset.
Required inputs
- A Unity project with com.unity.shadergraph version 17.5.0 or later.
- The HLSL function to expose and the intended node display name, search category, and search terms.
Previously published starter task based on a pinned source version; check the source and required inputs before running. Task evidence ↗