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create-tile-palette-or-rule-tiles

Create a 2D tile palette from sprites or textures, or make tiles change based on their neighbours. Use for tile palettes or self-connecting tiles, even when the user doesn't name them.

Published by Unity-Technologies ↗Unity-Technologies/skills

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create-tile-palette-or-rule-tiles

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Use create-tile-palette-or-rule-tiles to set up a [input:grid_type] tile palette for 2D level design using the provided [input:sprite_assets].

Required inputs

  • [input:grid_type]
  • [input:sprite_assets]

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SKILL.md

name: create-tile-palette-or-rule-tilesdescription: Create a 2D tile palette from sprites or textures, or make tiles change based on their neighbours. Use for tile palettes or self-connecting tiles, even when the user doesn't name them.

Create a tile palette

Pick the matching reference doc based on what the user wants, then follow it:

  • Tile Palette — references/palette-create.md — when the user wants to organize tiles for 2D level design or create a new rectangular, hexagonal, isometric, or isometric Z as Y grid layout.
  • Blank/empty RuleTile (no sprites provided) — references/ruletile-createempty.md — when the user wants a blank RuleTile (rectangular grid), HexagonalRuleTile, or IsometricRuleTile for custom rule configuration and has not provided or referenced any sprites.
  • RuleTile built from existing sprites (sprites, terrain art, edge tiles provided) — references/ruletile-createfromsegment.md — when the user wants tiles that autotile as they paint, or a RuleTile built from existing terrain or edge sprites so tiles connect correctly.