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tune-enemy-ai
Build, debug, balance, or test combat enemy AI for playable action games. Use for aggro, target selection, navigation, spacing, attack choices, telegraphs, retreats, boss behavior, behavior-state machines, and deterministic AI regression tests.
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tune-enemy-ai
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Use tune-enemy-ai to design and balance [enemy archetype] for [game], including named AI states, transition rules, fair telegraphs and spacing, plus deterministic regression scenarios.
Required inputs
- [enemy archetype]
- [game]
User-approved starter prompt based on a pinned source version; check current skill requirements before running. Task evidence ↗