Traction scoreGitHub stars can be faked, so popularity alone can be misleading. Traction Score looks for broader signs of recent attention, adoption, and active maintenance.
Compatible AgentsThe repository documents support for these agents. The skills may also work with other agents that can load SKILL.md files, but they may need some setup or small changes.
Follow the documented setup, then try a first task.
I’m using
Codex: load skill files directly
Installs: Load selected Agent Skills playbooks as working context. · Codex
In Codex, load the relevant SKILL.md before acting: agent-skills/web-design/marquee-loop/SKILL.md, agent-skills/web-design/css-alpha-masking/SKILL.md, or agent-skills/game-development/optimize-threejs-games/SKILL.md.
Installs: Open selected Agent Skills playbooks as working context. · Claude Code
In Claude Code, open the relevant SKILL.md directly as working context: agent-skills/web-design/marquee-loop/SKILL.md, agent-skills/web-design/css-alpha-masking/SKILL.md, or agent-skills/game-development/optimize-threejs-games/SKILL.md.
Short feature-chip content that does not require careful reading
Use the marquee-loop skill to turn my supplied short feature chips into one seamless infinite marquee. Duplicate the sequence, keep item widths stable, use a linear transform, and provide a static wrap for prefers-reduced-motion.
Use the css-alpha-masking skill to provide CSS for a left/right edge fade on my supplied element. Use transparent edges with black stops at 15% and 85%, include both mask-image and -webkit-mask-image, and show where to apply the styles.
A runnable Three.js or WebGL game and its launch instructions
A deterministic encounter or reproducible steps to reach one
Target device, viewport, and quality level
Use the optimize-threejs-games skill to profile one deterministic representative encounter in my game before changing code. Record the device, viewport, quality level, player position, enemies, active effects, frame time, draw calls, triangles, texture count, and warnings. Identify evidence of CPU or GPU pressure and recommend one low-risk next fix.