← LeaderboardThe Skill Leaderboard

ship-web-games

Package, deploy, and verify a playable Three.js or web game. Use for release builds, asset delivery, private/public deployment, production smoke tests, browser proof, release notes, rollback readiness, and cleanup of temporary QA resources.

Published by MengTo ↗MengTo/Skills

Try your first task

ship-web-games

Start a fresh conversation. Replace the highlighted placeholders.

Use ship-web-games to prepare a verified release of [game project] from [integration commit], document production verification and rollback evidence, and wait for my explicit approval before deploying.

Required inputs

  • [game project]
  • [integration commit]

User-approved starter prompt based on a pinned source version; check current skill requirements before running. Task evidence ↗

SKILL.md

name: ship-web-gamesdescription: Package, deploy, and verify a playable Three.js or web game. Use for release builds, asset delivery, private/public deployment, production smoke tests, browser proof, release notes, rollback readiness, and cleanup of temporary QA resources.

Ship Web Games

Release only a verified commit and prove the deployed game, not merely the local build.

Release sequence

  1. Confirm the exact integration commit and preserve unrelated work.
  2. Run focused tests, lint/type checks, production build, and diff checks.
  3. Package and deploy the exact validated commit.
  4. Poll deployment status and open the production game in the repository-approved browser.

Production proof

Verify load, first input, one combat or core interaction, assets, save/settings if applicable, responsive view, console health, and representative performance. Report the deployed state separately from local readiness.

Finish cleanly

Record release evidence and rollback target. Close temporary dev servers, benchmarks, and QA tabs once no longer needed; do not terminate resources owned by another active task.