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optimize-threejs-games
Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay. Use for frame-time drops, CPU/GPU pressure, draw calls, texture and geometry budgets, animation loops, adaptive quality, mobile performance, and browser performance verification.
Published by MengTo ↗MengTo/SkillsTry your first task
Establish a game performance baseline
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Use the optimize-threejs-games skill to profile one deterministic representative encounter in my game before changing code. Record the device, viewport, quality level, player position, enemies, active effects, frame time, draw calls, triangles, texture count, and warnings. Identify evidence of CPU or GPU pressure and recommend one low-risk next fix.
Required inputs
- A runnable Three.js or WebGL game and its launch instructions
- A deterministic encounter or reproducible steps to reach one
- Target device, viewport, and quality level
Suggested template by Skill Leaderboard, grounded in the linked source. Task evidence ↗