Use when you need design-first, spec-driven, skimmable prompts for UI generation. Covers prompt structure, constraints, variations, typography/spacing rules, and iteration workflow for consistent UI outputs.
Start a fresh conversation. Replace the highlighted placeholders.
Use design-first-ui-prompting to turn [screen goal] into a copy-ready UI-generation prompt with exact [copy], hierarchy, layout, typography, color, and style constraints.
Required inputs
[screen goal]
[copy]
User-approved starter prompt based on a pinned source version; check current skill requirements before running. Task evidence ↗
SKILL.md
name: design-first-ui-promptingdescription: Use when you need design-first, spec-driven, skimmable prompts for UI generation. Covers prompt structure, constraints, variations, typography/spacing rules, and iteration workflow for consistent UI outputs.
Design-First UI Prompting Skill
This skill is for design-first prompting: turn fuzzy ideas into a tight spec that produces consistent UI.
Core principle
Prompt like a design system, not a wish.
Prompt Structure (copy/paste)
Use this skeleton, then fill the blanks.
GOAL
- What are we making? (e.g., landing page hero / onboarding / dashboard / carousel slide)
- Who is it for? (persona)
- What’s the success criteria? (clarity, conversion, vibe)
FORMAT
- Size/aspect: (e.g., 1080x1350)
- Safe margins: (e.g., 90px)
LAYOUT (wireframe in words)
- Grid: (e.g., Swiss 6-col)
- Placement: (e.g., type-left / image-right)
- Hierarchy: H1 → subhead → body → CTA
TYPE SYSTEM
- Font vibe: (e.g., Söhne / Neue Haas / SF Pro)
- Weights: (H1 700, body 400)
- Leading: (tight for H1, readable for body)
- Tracking: (micro labels wider)
COLOR + MATERIAL
- Background: (hex or description)
- Text: (white/ivory/charcoal)
- One accent only: (cyan/lime/purple)
- Texture: (subtle grain, no plastic HDR)
IMAGERY / UI STYLE
- UI style: (minimal / glass / editorial / playful 3D)
- If photo: lighting + crop + texture rules
- If 3D: materials + lighting + softness
COPY (render EXACTLY)
- Line 1:
- Line 2:
- ...
CONSTRAINTS (change 1–2 things only)
- FONT: ___
- STYLE: ___
- MODE: ___
NEGATIVE PROMPT
- No logos, no watermarks
- No extra text beyond provided lines
- No gibberish typography
Rules that improve consistency
1) Lock one “system”, then iterate with variants
First output: nail layout + hierarchy + copy.
Variants: change ONE variable at a time:
angle / crop
accent color
card arrangement
background tone
2) Treat typography as fragile
If the model keeps misspelling:
Use 2-pass workflow:
Generate without text (reserve a clean text-safe area)
Typeset in Figma
3) Use “constraints cards”
When you want the model to obey a style:
Add a small “Constraints” panel with explicit values.
It anchors the output like a mini style guide.
Example:
Constraints
FONT CANELA
STYLE MINIMAL
MODE DARK
4) Keep a local reference pack
Don’t ask the model to “remember” taste.
Save references into a gitignored local reference folder, such as refs/...
Point prompts to the reference style
Fast iteration checklist (what to tweak)
Spacing: margins, leading, baseline rhythm
Contrast: background vs text
Hierarchy: one hero line, one support line
One accent only (don’t rainbow)
Texture: add grain, remove smoothing
Questions to ask (when user is vague)
What’s the single message of this screen?
What’s the hierarchy (H1 / sub / CTA)?
Which style lane: minimal editorial vs playful 3D vs glass UI?
Any must-keep constraints (font vibe, color, spacing, grid)?