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design-action-combat
Design, implement, tune, or test readable tactical action combat for web games. Use for attack timing, guard and dodge windows, hit contact, posture, lock-on, weapons, boss phases, combat feedback, and deterministic combat tests.
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design-action-combat
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Use design-action-combat to design a readable tactical combat specification for [player, enemy, and intended combat scenario], with explicit action states and timing, authoritative hit resolution, decision-focused defense options, and deterministic test scenarios.
Required inputs
- [player, enemy, and intended combat scenario]
User-approved starter prompt based on a pinned source version; check current skill requirements before running. Task evidence ↗