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build-game-inventory
Build or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems. Use for item schemas, pickup flows, stack rules, equipment slots, atomic swaps, save migration, and no-loss regression testing.
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build-game-inventory
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Use build-game-inventory to design or repair [inventory feature] in [game codebase] with typed serializable item definitions, atomic transfers, persistence safety, no-loss regression coverage, and accessible interaction feedback.
Required inputs
- [inventory feature]
- [game codebase]
User-approved starter prompt based on a pinned source version; check current skill requirements before running. Task evidence ↗