create-toolset
Use this skill when authoring or extending an Unreal Engine toolset, a class of static, AI-callable functions registered with `ToolsetRegistry` and exposed through the unreal-mcp server. Trigger when the user wants to add, expose, or register a new tool method, create a new toolset, or extend an existing one such as `BlueprintTools`, `StaticMeshTools`, `ObjectTools`, `LevelTools`, or `MaterialTools`. Concrete triggers: 'add a tool to X', 'expose this via MCP', 'register a function so Claude/the agent can call it', 'wire this into the toolset registry', 'create a new toolset for Y', 'add a Pyth
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Assess a proposed toolset extension
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Use the create-toolset skill to assess the tool capability I describe before writing code. Check whether it already exists, identify the appropriate existing toolset or broader abstraction, and compare Python and C++ API coverage. Recommend the smallest useful API and leave implementation language selection to me.
Required inputs
- A description of the capability to expose through Unreal MCP.
- Access to the project's toolset source files or a running editor with an MCP connection.
- For Python coverage assessment, generated Python stubs; the skill documents enabling Python Developer Mode and restarting the editor if they are absent.
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