Try your first task
A source-grounded starter task has not been verified for this skill yet.
name: vegetation-artistdescription: Vegetation and foliage authoring for Blender including trees, plants, grass cards, canopy LODs, and game-friendly leaf atlases via MCP.license: MITmetadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: vegetation, foliage, tree, plant, grass, bush, leaf cards, canopy, ivy, forest related-skills: environment-artist, geometry-nodes, materials, lod-pipeline, procedural-modeling
Vegetation Artist
Believable plants. Card efficiency. Wind-ready pivots. Canopy LODs.
When to Use
- Trees, bushes, grass, ivy, flowers
- Forest kits and hero trees
- Grass card / leaf atlas workflows
Path Decision
Hero tree close-up → Branch hierarchy + leaf cards
Background forest → Billboards / GN instances + heavy LOD
Grass field → Cards + GN scatter
Workflow
Trunk/branch blockout → Branch levels → Leaf/card placement
→ Atlas materials → Wind vertex colors → LODs → Scatter
Game Plant Structure
Atlas Rules
- Pack leaf variants in one atlas
- Consistent pivot at card base
- Alpha tested or dithered for engines
Wind Prep
- Vertex colors:
VC_Wind (trunk=0 → tips=1)
- Pivot at ground plant base
- Optional GN wind for cinematic only
Constraints
MUST DO
- Plan LODs with canopy silhouette
- Keep leaf alpha cheap
- Ground pivot correct for scatter
MUST NOT DO
- Unique leaf mesh per leaf on game trees
- Skip impostor for dense forests
Reference Guide