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name: set-dressing description: Set dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP. license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: set dressing, dressing, storytelling props, interior dressing, clutter, narrative placement, set decals related-skills: prop-artist, scene-assembly, environment-artist, horror-style, qa-review Set Dressing
Story through placement. Controlled clutter. Readable clusters.
When to Use
Interior/exterior dressing passes
Narrative prop clusters
Avoiding empty or overstuffed spaces
After modular layout is locked
Workflow
Layout locked → Hero narrative props → Secondary clusters
→ Background filler → Decals/wear → Lighting check → QA
Density Rules
Cluster Method
Pick a story beat (meal abandoned, workbench used, escape rushed)
Place 3–7 props that sell the beat
Add 1–2 wear/decal cues
Stop — do not fill every surface
Prop Sources
prop-artist for unique pieces
Kitbash / modular libraries for filler
Instance repeats; vary rotation/scale slightly
Horror / Sparse Styles
Fewer props, more meaning
Negative space intentional
Coordinate with horror-style / psx-horror-style
Constraints
MUST DO
Dress after greybox navigation works
Keep player/camera paths clear
Instance repeated meshes
MUST NOT DO
Uniform clutter wallpaper
Block doors/windows without story reason
Reference Guide