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set-dressing

Set dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP.

Published by arjun988 ↗arjun988/blender-skills

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SKILL.md

name: set-dressingdescription: Set dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP.license: MITmetadata:   author: https://github.com/arjun988  version: "1.0.0"  domain: blender  role: specialist  triggers: set dressing, dressing, storytelling props, interior dressing, clutter, narrative placement, set decals  related-skills: prop-artist, scene-assembly, environment-artist, horror-style, qa-review

Set Dressing

Story through placement. Controlled clutter. Readable clusters.

When to Use

  • Interior/exterior dressing passes
  • Narrative prop clusters
  • Avoiding empty or overstuffed spaces
  • After modular layout is locked

Workflow

Layout locked → Hero narrative props → Secondary clusters
  → Background filler → Decals/wear → Lighting check → QA

Density Rules

ZoneDensity
Hero interact zoneHigh intent, low noise
MidgroundSupporting story clusters
BackgroundSparse; silhouette only
Traversal pathClearance for player/camera

Cluster Method

  1. Pick a story beat (meal abandoned, workbench used, escape rushed)
  2. Place 3–7 props that sell the beat
  3. Add 1–2 wear/decal cues
  4. Stop — do not fill every surface

Prop Sources

  • prop-artist for unique pieces
  • Kitbash / modular libraries for filler
  • Instance repeats; vary rotation/scale slightly

Horror / Sparse Styles

  • Fewer props, more meaning
  • Negative space intentional
  • Coordinate with horror-style / psx-horror-style

Constraints

MUST DO

  • Dress after greybox navigation works
  • Keep player/camera paths clear
  • Instance repeated meshes

MUST NOT DO

  • Uniform clutter wallpaper
  • Block doors/windows without story reason

Reference Guide

TopicReferenceLoad When
Story Clustersreferences/story-clusters.mdWhen needed
Density Mapreferences/density-map.mdWhen needed