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name: lookdevdescription: Look development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.license: MITmetadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: lookdev, look development, shading review, material lighting loop, turntable, asset presentation related-skills: materials, lighting, rendering, camera-cinematography, compositing, qa-review
Lookdev
Material + light + camera loop. Screenshot compare. Stop when it reads.
When to Use
- Finalizing asset shading before export/portfolio
- Turntable / grey shader checks
- Matching material references
- Bridging
materials and lighting intentionally
Workflow
Clay/grey pass → Base materials → Neutral light rig
→ Beauty light → Screenshot → Gap list → Iterate (≤3–5)
→ Optional grade → QA
Standard Rigs
Keep a reusable COL_Lookdev_Lights + CAM_Lookdev_*.
Checklist
Iteration Rule
Each pass: change one major variable (material OR light OR camera), then screenshot.
Constraints
MUST DO
- Grey pass before fancy textures when forms unsure
- Capture screenshots each iteration
- Hand off to
qa-review before ship
MUST NOT DO
- Fix modeling problems only with roughness maps
- Infinite tweak loops without gap list
Reference Guide