Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
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Use threejs-textures to add a PBR texture set to [material file] using [texture assets], including the required UV2 setup if ambient occlusion is used.
Required inputs
[material file]
[texture assets]
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SKILL.md
name: threejs-texturesdescription: Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.risk: criticalsource: communitydate_added: "2026-03-06"
Three.js Textures
Detailed Guide
Read the detailed guide before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.
When to Use
You need to load, configure, or optimize textures in Three.js.
The task involves UV mapping, texture settings, cubemaps, environment maps, or HDR texture workflows.
You are working on surface detail and material inputs rather than geometry or animation.
Limitations
Use this skill only when the task clearly matches the scope described above.
Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.