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threejs-materials

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

Published by sickn33 ↗sickn33/agentic-awesome-skills

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threejs-materials

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Use threejs-materials to implement a realistic PBR material for [mesh/component] using the provided texture assets, including correct roughness, metalness, normal, and AO-map setup.

Required inputs

  • [mesh/component]

User-approved starter prompt based on a pinned source version; check current skill requirements before running. Task evidence ↗

SKILL.md

name: threejs-materialsdescription: Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.risk: criticalsource: communitydate_added: "2026-03-06"

Three.js Materials

Detailed Guide

Read the detailed guide before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.

When to Use

Use this skill when tackling tasks related to its primary domain or functionality as described above.

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.