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Use threejs-loaders to add robust asynchronous loading for [Three.js project], using [model and texture asset paths] and [loading UX requirements]; deliver implementation with progress, error handling, asset reuse, and disposal.
Required inputs
[Three.js project]
[model and texture asset paths]
[loading UX requirements]
User-approved starter prompt based on a pinned source version; check current skill requirements before running. Task evidence ↗
SKILL.md
name: threejs-loadersdescription: Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.risk: criticalsource: communitydate_added: "2026-03-06"
Three.js Loaders
Detailed Guide
Read the detailed guide before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.
When to Use
You need to load models, textures, HDR assets, or other external resources in Three.js.
The task involves GLTFLoader, TextureLoader, loading progress, or async asset orchestration.
You are managing scene assets rather than authoring geometry or shaders directly.
Limitations
Use this skill only when the task clearly matches the scope described above.
Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
threejs-loaders by sickn33 · The Skill Leaderboard