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Use threejs-loaders to add a reusable cached GLTF and texture asset manager to [project module] for [model and texture URLs], returning cloned model instances and disposing cached textures when no longer needed.
Required inputs
[project module]
[model and texture URLs]
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SKILL.md
name: threejs-loadersdescription: Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.risk: criticalsource: communitydate_added: "2026-03-06"
Three.js Loaders
Detailed Guide
Read the detailed guide before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.
When to Use
You need to load models, textures, HDR assets, or other external resources in Three.js.
The task involves GLTFLoader, TextureLoader, loading progress, or async asset orchestration.
You are managing scene assets rather than authoring geometry or shaders directly.
Limitations
Use this skill only when the task clearly matches the scope described above.
Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.