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Use mobile-games to review [mobile game concept] for [target platforms] and produce implementation recommendations for touch controls, responsive UI, battery and thermal performance, interruption handling, and app-store readiness.
Required inputs
[mobile game concept]
[target platforms]
User-approved starter prompt based on a pinned source version; check current skill requirements before running. Task evidence ↗
SKILL.md
name: mobile-gamesdescription: "Mobile game development principles. Touch input, battery, performance, app stores."risk: safesource: communitydate_added: "2026-02-27"
Mobile Game Development
Platform constraints and optimization principles.
1. Platform Considerations
Key Constraints
Constraint
Strategy
Touch input
Large hit areas, gestures
Battery
Limit CPU/GPU usage
Thermal
Throttle when hot
Screen size
Responsive UI
Interruptions
Pause on background
2. Touch Input Principles
Touch vs Controller
Touch
Desktop/Console
Imprecise
Precise
Occludes screen
No occlusion
Limited buttons
Many buttons
Gestures available
Buttons/sticks
Best Practices
Follow the platform accessibility target size (for example, iOS points and Android dp are different units)
Visual feedback on touch
Avoid precise timing requirements
Support the orientations chosen for the product; test rotation and safe areas where enabled
3. Performance Targets
Thermal Management
Action
Trigger
Reduce quality
Device warm
Limit FPS
Device hot
Pause effects
Critical temp
Battery Optimization
30 FPS often sufficient
Sleep when paused
Minimize GPS/network
Dark mode saves OLED battery
4. App Store Requirements
iOS (App Store)
Requirement
Note
Privacy labels
Required
Account deletion
If account creation exists
Screenshots
Required submission sizes for supported devices
Android (Google Play)
Requirement
Note
Target API
Current Play target-level deadline for this application
64-bit
Required
App bundles
Check mandatory format and exceptions for the submission
5. Monetization Models
Model
Best For
Premium
Quality games, loyal audience
Free + IAP
Casual, progression-based
Ads
Hyper-casual, high volume
Subscription
Content updates, multiplayer
6. Anti-Patterns
❌ Don't
✅ Do
Desktop controls on mobile
Design for touch
Ignore battery drain
Monitor thermals
Force landscape
Support player preference
Always-on network
Cache and sync
Remember: Mobile is the most constrained platform. Respect battery and attention.
When to Use
Use when adapting gameplay to touch controls, mobile interruptions, battery and thermal constraints, or preparing a store submission.
Example
User request:
Use @mobile-games for this task: Mobile game development principles.
Limitations
Use this skill only when the task clearly matches the scope described above.
Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
Verification
Treat tables as design starting points, not guarantees. Prototype the selected mechanic, test accessibility and recovery paths, and measure frame timing, memory and behavior on target hardware before claiming completion. Store submission and licensing requirements must be checked against current official platform documentation.