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name: game-artdescription: "Game art principles. Visual style selection, asset pipeline, animation workflow."risk: nonesource: communitydate_added: "2026-02-27"
Game Art Principles
Visual design thinking for games - style selection, asset pipelines, and art direction.
1. Art Style Selection
Decision Tree
What feeling should the game evoke?
│
├── Nostalgic / Retro
│ ├── Limited palette? → Pixel Art
│ └── Hand-drawn feel? → Vector / Flash style
│
├── Realistic / Immersive
│ ├── High budget? → PBR 3D
│ └── Stylized realism? → Hand-painted textures
│
├── Approachable / Casual
│ ├── Clean shapes? → Flat / Minimalist
│ └── Soft feel? → Gradient / Soft shadows
│
└── Unique / Experimental
└── Define custom style guide
Style Comparison Matrix
2. Asset Pipeline Decisions
2D Pipeline
3D Pipeline
3. Color Theory Decisions
Palette Selection
Color Principles
- Hierarchy: Important elements should pop
- Consistency: Same object = same color family
- Context: Colors read differently on backgrounds
- Accessibility: Don't rely only on color
4. Animation Principles
Selected Animation Principles (Applied to Games)
Frame Count Guidelines
5. Resolution & Scale Decisions
2D Resolution by Platform
Consistency Rule
Choose a base unit and stick to it:
- Pixel art: Work at 1x, scale up (never down)
- HD screen art: define pixel dimensions, intended display scale and aspect ratio; DPI metadata alone does not determine on-screen size
- 3D: record and convert the tool/engine unit convention (some use centimeters); validate imported scale against a known physical dimension
6. Asset Organization
Naming Convention
[type]_[object]_[variant]_[state].[ext]
Examples:
spr_player_idle_01.png
tex_stone_wall_normal.png
mesh_tree_oak_lod2.fbx
Folder Structure Principle
assets/
├── characters/
│ ├── player/
│ └── enemies/
├── environment/
│ ├── props/
│ └── tiles/
├── ui/
├── effects/
└── audio/
7. Anti-Patterns
Remember: Art serves gameplay. If it doesn't help the player, it's decoration.
When to Use
This skill is applicable to execute the workflow or actions described in the overview.
Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.