Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
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Use unity-ecs-patterns to design Unity ECS/DOTS patterns for [game feature] targeting [entity scale], with performance-focused implementation guidance for Jobs and Burst.
Required inputs
[game feature]
[entity scale]
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SKILL.md
name: unity-ecs-patternsdescription: Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
Unity ECS Patterns
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
Use this skill when
Building high-performance Unity games
Managing thousands of entities efficiently
Implementing data-oriented game systems
Optimizing CPU-bound game logic
Converting OOP game code to ECS
Using Jobs and Burst for parallelization
Do not use this skill when
The task is unrelated to unity ecs patterns
You need a different domain or tool outside this scope
Instructions
Clarify goals, constraints, and required inputs.
Apply relevant best practices and validate outcomes.
Provide actionable steps and verification.
If detailed examples are required, open resources/implementation-playbook.md.
Resources
resources/implementation-playbook.md for detailed patterns and examples.
unity-ecs-patterns by rmyndharis · The Skill Leaderboard