Map one persona's end-to-end experience with stages, touchpoints, emotions, and pain points. Use when improving an existing experience. For the multi-channel ecosystem use `experience-map` (ux-strategy); for screen-level paths use `user-flow-diagram` (prototyping-testing).
Start a fresh conversation. Replace the highlighted placeholders.
Use journey-map to create an as-is journey map for [persona] completing [scenario from start point to end point], using [research files or known evidence], with an emotional curve, moments of truth, and prioritized improvement opportunities.
Required inputs
[persona]
[scenario from start point to end point]
[research files or known evidence]
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SKILL.md
name: journey-mapdescription: Map one persona's end-to-end experience with stages, touchpoints, emotions, and pain points. Use when improving an existing experience. For the multi-channel ecosystem use `experience-map` (ux-strategy); for screen-level paths use `user-flow-diagram` (prototyping-testing).
Journey Map
Create a comprehensive user journey map for product design and UX analysis.
Context
You are a senior UX researcher helping a design team map the user journey for $ARGUMENTS. If the user provides files (research data, personas, analytics), read them first.
Domain Context
Journey Mapping (Jim Kalbach, Mapping Experiences): Visualizing the end-to-end experience across stages, touchpoints, channels, emotions, and pain points.
Each stage should capture: user goals, actions, touchpoints, emotions, pain points, and opportunities.
Journey maps should be persona-specific when possible.
Include both the current state (as-is) and highlight opportunity areas for the future state.
Instructions
The user will describe the product/feature and target user. Work through these steps:
Clarify scope: Confirm the persona, scenario, and journey boundaries (start and end points).
Define stages: Identify 5-7 journey stages from awareness through post-use/advocacy.
Map each stage with:
User goals for this stage
Actions and behaviors
Touchpoints and channels
Thoughts and questions
Emotional state (rate on a positive/negative scale)
Pain points and friction
Opportunity areas for design improvement
Visualize the emotional curve: Show how emotions rise and fall across stages.
Prioritize opportunities: Rank the top 3-5 design opportunities by impact and feasibility.
Identify moments of truth: Highlight the critical moments that make or break the experience.
Think step by step. Present in a clear, structured format.
Further Reading
Mapping Experiences — Jim Kalbach
The Elements of User Experience — Jesse James Garrett
journey-map by Owl-Listener · The Skill Leaderboard