A source-grounded starter task has not been verified for this skill yet.
SKILL.md
name: character-riggingdescription: Build data-driven 2D character rigs for local animation: parts, pivots, layers, constraints, views, and reusable rig packages.license: MIT
Character Rigging
Use this skill when building OpenMontage rig_plan artifacts or renderer input
for local 2D character animation.
Proven Patterns
Keep runtime code generic; make each character a data package.
Split characters into independently transformable parts.
Define pivots in the same coordinate space as the artwork.
Store constraints on moving parts to prevent impossible rotations.
Keep layer order explicit; do not rely on SVG source order after generation.
Start with one view and add views only when the shot list requires them.
Every child part has a parent where hierarchy matters.
Mouth shapes are separate assets or separate path groups.
Eyes and pupils are separate when gaze needs to change.
Props are separate if the character touches or carries them.
Sources
SVG transform-origin behavior is browser-defined and can be sensitive to
coordinate space; prefer explicit SVG-coordinate pivots when using GSAP
svgOrigin: https://gsap.com/docs/v3/GSAP/CorePlugins/CSS/