Build 3D web apps with Three.js (WebGL/WebGPU). Use for 3D scenes, animations, custom shaders, PBR materials, VR/XR experiences, games, data visualizations, product configurators.
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Use threejs to build a responsive interactive 3D [scene or visualization] with camera, lighting, animation, and the requested objects or interactions: [requirements].
Required inputs
[scene or visualization]
[requirements]
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SKILL.md
name: threejsdescription: Build 3D web apps with Three.js (WebGL/WebGPU). Use for 3D scenes, animations, custom shaders, PBR materials, VR/XR experiences, games, data visualizations, product configurators.license: MITversion: 2.0.0
Three.js Development
Build high-performance 3D web applications using Three.js - a cross-browser WebGL/WebGPU library.
When to Use This Skill
Use when working with:
3D scenes, models, animations, or visualizations
WebGL/WebGPU rendering and graphics programming
Interactive 3D experiences (games, configurators, data viz)
Camera controls, lighting, materials, or shaders
Loading 3D assets (GLTF, FBX, OBJ) or textures
Post-processing effects (bloom, depth of field, SSAO)
Physics simulations, VR/XR experiences, or spatial audio