Cap your work-in-progress so things finish — the personal WIP limit (3 active outcomes, defended), the finish-before-start rule with its exceptions named, the parking lot for the overflow, and the throughput evidence that converts the skeptic. Use when asked I have twelve things half-done, why does nothing ever finish, set a WIP limit for my work, or I start everything and complete nothing. Produces the active-list cap, the parking protocol, the start-gate, and the two-week throughput experiment.
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Use personal-wip-limits to turn [in-progress outcomes and finish lines], [blocked or involuntary work], and [last month's finish rate] into a three-outcome active list, parking protocol, start-gate, and two-week throughput experiment.
Required inputs
[in-progress outcomes and finish lines]
[blocked or involuntary work]
[last month's finish rate]
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SKILL.md
name: personal-wip-limitsdescription: "Cap your work-in-progress so things finish — the personal WIP limit (3 active outcomes, defended), the finish-before-start rule with its exceptions named, the parking lot for the overflow, and the throughput evidence that converts the skeptic. Use when asked I have twelve things half-done, why does nothing ever finish, set a WIP limit for my work, or I start everything and complete nothing. Produces the active-list cap, the parking protocol, the start-gate, and the two-week throughput experiment."
Personal WIP Limits Skill
Twelve half-done things is not twelve things in progress — it's twelve contexts paying switch-tax (context-switch-budget arithmetic), twelve stale re-entries, and a finish rate near zero, because starting is cheap and finishing is expensive and unlimited WIP always buys the cheap thing. The limit — three active outcomes, hard — forces the trade unlimited-WIP hides: starting the new means parking something, said out loud. Everything else supports the cap: the parking lot (where the other nine wait, honorably), the start-gate (the new enters only when something finishes or gets consciously demoted), and the two-week experiment that converts the internal skeptic with their own throughput data.
What This Skill Produces
The active three — chosen from the current pile (task-triage-matrix verdicts feed this), each with its next action and finish line
The parking lot — the demoted work, parked with a one-line state note so re-entry is cheap when its turn comes
The start-gate — the rule at the door: finish, park-consciously, or decline (saying-no-kindly handles the outward face)
The throughput experiment — two weeks at WIP-3, finishes counted, vs. the historical baseline
Required Inputs
Ask for these if not provided:
The full in-progress pile — everything started-and-unfinished, honestly (the count is the diagnosis; most people find 8–15)
The finish lines — per item, what done means (delegation-brief done-test grain); half the pile usually has no finish line, which is why it can't finish
The involuntary WIP — the boss-assigned and the blocked-on-others; the cap counts what the user controls, and the blocked get their own lane (waiting ≠ active)
The historical finish rate — roughly, what actually completed in the last month (the baseline the experiment beats)
Framework: The Limit Rules
Three active, by outcome not task: the cap counts outcomes in progress ("the vendor decision," not its seven subtasks) — three is the level where each gets real weekly momentum (weekly-review-ritual big-three alignment is intentional: they're the same three). Four is the compromise that becomes seven by Friday.
Parking is honorable, and stated: demotion to the lot is a decision, made out loud ("the newsletter redesign parks until the audit ships") with a one-line state note ("drafts in folder X, blocked on nothing, next: pick template") — so parked work re-enters cheaply instead of restarting from archaeology. The lot is reviewed at the weekly; it is not a graveyard with better PR (task-triage-matrix someday-file logic).
The start-gate forces the trade: every new commitment faces the question "which of the three does this displace?" — finish one first (the default answer), park one consciously, or decline the new. The gate converts scope creep from ambient to visible; the displacement question is the entire mechanism.
Blocked isn't active: work waiting on others moves to the waiting lane with its chase date (follow-up-chaser owns the cadence) — it doesn't occupy a WIP slot, but it doesn't vanish either. The slot opens; the chase continues.
The experiment converts the skeptic: two weeks at WIP-3, finishes counted against the baseline — the standard result (more completions, not fewer, despite "doing less") is the counterintuitive evidence that makes the limit stick. The decision-journal pre-registration applies: predict the finish count before, review after.
Output Format
WIP Limit: [name] — active cap: 3
The Active Three
Outcome
Finish line
Next action
The Parking Lot
[Each: the one-line state note · reviewed at the weekly · the conscious-demotion statements made]
The Lanes
[Waiting-on-others: item × chase date · the involuntary (boss-assigned) noted honestly]
The Start-Gate + Experiment
[The displacement question, posted · the two-week finish-count vs. baseline: predicted [N], actual [ ]]
Quality Checks
Active items are outcomes with finish lines, capped at three
Every parked item has its state note and demotion was said aloud
Blocked work lives in the waiting lane with chase dates, not in slots
The start-gate question is installed at the door
The experiment has a predicted number and a review date
Anti-Patterns
Do not cap tasks instead of outcomes — thirty subtasks of one outcome is one slot, not thirty
Do not park silently — unconscious demotion is just the old drift wearing a system's badge
Do not let blocked work squat in active slots — waiting is a lane, not a job
Do not negotiate the cap upward mid-crunch — the crunch is the argument for the cap
Do not skip the experiment — the limit survives on its own throughput evidence or not at all