Point to Emil Kowalski's emil-design-eng skill and explain when to use it. Use when asked how to install emil-design-eng, which skill covers UI animation and interaction polish, or what handles the motion stage of the design pipeline. Produces the install command, a check that the install worked, guidance on when it fits and when it does not, and credit to the author with a link. Contains no upstream skill content.
Start a fresh conversation. Replace the highlighted placeholders.
Use emil-design-eng-pointer to assess whether the upstream motion-design skill fits [motion goal and interaction frequency] on [technology stack], considering [design-direction and system status], and provide attribution plus a non-executing install and verification guide.
Required inputs
[motion goal and interaction frequency]
[technology stack]
[design-direction and system status]
User-approved starter prompt based on a pinned source version; check current skill requirements before running. Task evidence ↗
SKILL.md
name: emil-design-eng-pointerdescription: "Point to Emil Kowalski's emil-design-eng skill and explain when to use it. Use when asked how to install emil-design-eng, which skill covers UI animation and interaction polish, or what handles the motion stage of the design pipeline. Produces the install command, a check that the install worked, guidance on when it fits and when it does not, and credit to the author with a link. Contains no upstream skill content."version: 1.0.0
Emil Design Eng (pointer)
This is a pointer, not a copy. It tells you when Emil Kowalski's emil-design-eng skill is the right tool, how to install it from the source, and who to credit. The skill itself lives upstream and is not reproduced here.
What This Skill Produces
A recommendation: whether the upstream skill fits the task in front of you
The install command, and a way to confirm it worked
Its place in the pipeline: stage 3, Motion, in ui-design-pipeline
Attribution: author, licence and link
Required Inputs
Ask for these if not provided:
What should move and why: the state change or relationship the motion explains
The stack: CSS only, or an animation library
How often the user triggers the interaction
Framework: When to Use It
Use it when:
The layout and system are settled and the interface needs motion and interaction polish
Animations feel slow, floaty or decorative and you want them corrected
You want a design engineer's judgement on small details that make an interface feel finished
Look elsewhere when:
No direction or system exists yet. Motion comes third, not first.
You need a whole-page design review. Use impeccable-pointer.
The page has no state changes worth animating. Skip the stage and record why.
Install
npx skills@latest add emilkowalski/skills
The repository holds several skills. Choose emil-design-eng when prompted, or add --skill emil-design-eng to install only that one.
Note: the repository was renamed from emilkowalski/skill to emilkowalski/skills. The old address redirects, and older write-ups still show it.
Confirm the install: start a new session and check that emil-design-eng appears in the skill list.
Pipeline Defaults If You Skip the Install
ui-design-pipeline carries three fallback rules for this stage: enter animations ease out, most interface motion stays under 300ms, and animation is used only where it helps. They are a floor. The upstream skill goes much further.
Output Format
Pointer: emil-design-eng
Fit: use it or not, in one sentence, with the reason
Install: the command
Check: how to confirm it is loaded
Next: the pipeline stage that follows
Credit: author, licence, link
Credit
Project: emil-design-eng, part of Emil Kowalski's skills repository