Write a training session plan for a sports team or group: one objective, a timed sequence from warm-up to game-related practice to cool-down, the coaching points for each part, how to make each activity easier or harder, equipment and space, and safety checks. Use when asked to plan tonight's training, write a session plan, give me drills for passing, a 60-minute session for under-9s, or I have twenty kids and half a pitch. Produces a timed session plan, a pitch or court set-up description, coaching points, progressions and regressions, and three questions to review the session.
A source-grounded starter task has not been verified for this skill yet.
SKILL.md
name: coaching-session-plandescription: "Write a training session plan for a sports team or group: one objective, a timed sequence from warm-up to game-related practice to cool-down, the coaching points for each part, how to make each activity easier or harder, equipment and space, and safety checks. Use when asked to plan tonight's training, write a session plan, give me drills for passing, a 60-minute session for under-9s, or I have twenty kids and half a pitch. Produces a timed session plan, a pitch or court set-up description, coaching points, progressions and regressions, and three questions to review the session."version: 1.0.0
Coaching Session Plan
A session that tries to fix five things fixes none. This skill plans a session around one objective, keeps players active for most of the time, and gives the coach a few clear points to say. It works for any team sport and adapts to age, numbers and space.
What This Skill Produces
One objective, stated as what players will do better by the end
A timed plan: arrival activity, warm-up, practices, game, cool-down and debrief
For each activity: set-up, rules, two or three coaching points, an easier and a harder version
Equipment list and space layout in words
Safety and inclusion notes
Three review questions for after the session
Required Inputs
Ask for these if not provided:
Sport, age group and level
Number of players expected, and how the plan should flex if fewer or more turn up
Session length, space and equipment
The objective, or the problem seen in the last match
Helpers available
Any players with injuries, additional needs or very different ability
Framework
One objective. "Receive on the half-turn under pressure" beats "work on midfield".
Whole, part, whole. Start with a small game that shows the problem, isolate the skill, then return to a game that rewards it.
High activity time. Small groups, several balls, no queues. If players are standing for more than a minute, split the group.
Few coaching points. Two or three per activity, in words a player of that age uses.
Progress and regress. Change space, numbers, time, or rules to make the same practice easier or harder.
Finish with a game that scores the objective, for example an extra point for doing the skill.
Debrief in two minutes. Ask players what worked. Give one thing to practise at home.
Safety. Check the surface, equipment, weather, hydration and a head-count at start and end.
Output Format
Session plan: [team], [date], [duration]
Objective: by the end, players will [observable behaviour].
Numbers: planned for [n]; if fewer than [n], [change]; if more than [n], [change].
Equipment: [list]
Time
Activity
Set-up and rules
Coaching points
Easier
Harder
0 to 5
Arrival game
5 to 15
Warm-up
15 to 30
Practice 1
30 to 45
Practice 2
45 to 57
Game
57 to 60
Cool-down and debrief
Safety and inclusion: [checks, adaptations]
After the session, ask yourself
Did most players achieve the objective, and how do I know?
Which activity had the most standing around?
What do we carry into the next session?
Assumptions and gaps
[What was assumed about numbers, space or ability]
[What the coach should adjust on the night]
Quality Checks
There is exactly one objective and the final game rewards it
Timings add up to the session length
No activity leaves players queueing
Each activity has an easier and a harder version
Coaching points suit the age group
A plan exists for uneven numbers
Anti-Patterns
Do not fill the hour with unrelated drills.
Do not use laps or press-ups as punishment.
Do not lecture. Keep stoppages under a minute.
Do not plan for perfect attendance.
Do not include contact or heading practice beyond what the governing body allows for the age group; tell the coach to check the current guidance.
Example Trigger Phrases
"Plan a 60-minute session on passing for under-9s, twelve players, half a pitch."
"We keep losing the ball in midfield. Give me tomorrow's session."
"I only have six cones and four balls. What can I run?"