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coaching-session-plan

Write a training session plan for a sports team or group: one objective, a timed sequence from warm-up to game-related practice to cool-down, the coaching points for each part, how to make each activity easier or harder, equipment and space, and safety checks. Use when asked to plan tonight's training, write a session plan, give me drills for passing, a 60-minute session for under-9s, or I have twenty kids and half a pitch. Produces a timed session plan, a pitch or court set-up description, coaching points, progressions and regressions, and three questions to review the session.

Published by mohitagw15856 ↗mohitagw15856/pm-claude-skills

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SKILL.md

name: coaching-session-plandescription: "Write a training session plan for a sports team or group: one objective, a timed sequence from warm-up to game-related practice to cool-down, the coaching points for each part, how to make each activity easier or harder, equipment and space, and safety checks. Use when asked to plan tonight's training, write a session plan, give me drills for passing, a 60-minute session for under-9s, or I have twenty kids and half a pitch. Produces a timed session plan, a pitch or court set-up description, coaching points, progressions and regressions, and three questions to review the session."version: 1.0.0

Coaching Session Plan

A session that tries to fix five things fixes none. This skill plans a session around one objective, keeps players active for most of the time, and gives the coach a few clear points to say. It works for any team sport and adapts to age, numbers and space.

What This Skill Produces

  • One objective, stated as what players will do better by the end
  • A timed plan: arrival activity, warm-up, practices, game, cool-down and debrief
  • For each activity: set-up, rules, two or three coaching points, an easier and a harder version
  • Equipment list and space layout in words
  • Safety and inclusion notes
  • Three review questions for after the session

Required Inputs

Ask for these if not provided:

  • Sport, age group and level
  • Number of players expected, and how the plan should flex if fewer or more turn up
  • Session length, space and equipment
  • The objective, or the problem seen in the last match
  • Helpers available
  • Any players with injuries, additional needs or very different ability

Framework

  1. One objective. "Receive on the half-turn under pressure" beats "work on midfield".
  2. Whole, part, whole. Start with a small game that shows the problem, isolate the skill, then return to a game that rewards it.
  3. High activity time. Small groups, several balls, no queues. If players are standing for more than a minute, split the group.
  4. Few coaching points. Two or three per activity, in words a player of that age uses.
  5. Progress and regress. Change space, numbers, time, or rules to make the same practice easier or harder.
  6. Finish with a game that scores the objective, for example an extra point for doing the skill.
  7. Debrief in two minutes. Ask players what worked. Give one thing to practise at home.
  8. Safety. Check the surface, equipment, weather, hydration and a head-count at start and end.

Output Format

Session plan: [team], [date], [duration]

Objective: by the end, players will [observable behaviour]. Numbers: planned for [n]; if fewer than [n], [change]; if more than [n], [change]. Equipment: [list]

TimeActivitySet-up and rulesCoaching pointsEasierHarder
0 to 5Arrival game
5 to 15Warm-up
15 to 30Practice 1
30 to 45Practice 2
45 to 57Game
57 to 60Cool-down and debrief

Safety and inclusion: [checks, adaptations]

After the session, ask yourself

  1. Did most players achieve the objective, and how do I know?
  2. Which activity had the most standing around?
  3. What do we carry into the next session?

Assumptions and gaps

  • [What was assumed about numbers, space or ability]
  • [What the coach should adjust on the night]

Quality Checks

  • There is exactly one objective and the final game rewards it
  • Timings add up to the session length
  • No activity leaves players queueing
  • Each activity has an easier and a harder version
  • Coaching points suit the age group
  • A plan exists for uneven numbers

Anti-Patterns

  • Do not fill the hour with unrelated drills.
  • Do not use laps or press-ups as punishment.
  • Do not lecture. Keep stoppages under a minute.
  • Do not plan for perfect attendance.
  • Do not include contact or heading practice beyond what the governing body allows for the age group; tell the coach to check the current guidance.

Example Trigger Phrases

  • "Plan a 60-minute session on passing for under-9s, twelve players, half a pitch."
  • "We keep losing the ball in midfield. Give me tomorrow's session."
  • "I only have six cones and four balls. What can I run?"
  • "Make this drill harder for the stronger group."

Run this skill in your browser: https://mohitagw15856.github.io/pm-claude-skills/skill/coaching-session-plan.html