A pixel / sprite-style animated explainer slide — full-bleed cream stage, bold display year, animated pixel-art mascot (e.g. Hanafuda card, mushroom, or 8-bit console), kinetic Japanese display type, ticking timeline ribbon. Reads like a single frame of an educational motion video — looping CSS keyframes, no JS, ready to be screen-recorded into a vertical video. Use when the brief asks for a "sprite animation", "pixel-art video", "8-bit explainer", "history of X explainer", "kinetic typography history", "Nintendo-style", "精灵图动画", "像素动画", or "复古动画".
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SKILL.md
name: sprite-animationdescription: | A pixel / sprite-style animated explainer slide — full-bleed cream stage, bold display year, animated pixel-art mascot (e.g. Hanafuda card, mushroom, or 8-bit console), kinetic Japanese display type, ticking timeline ribbon. Reads like a single frame of an educational motion video — looping CSS keyframes, no JS, ready to be screen-recorded into a vertical video. Use when the brief asks for a "sprite animation", "pixel-art video", "8-bit explainer", "history of X explainer", "kinetic typography history", "Nintendo-style", "精灵图动画", "像素动画", or "复古动画".triggers: - "sprite animation" - "pixel art animation" - "8-bit explainer" - "retro animation" - "kinetic typography" - "history explainer" - "nintendo style" - "精灵图" - "像素动画" - "复古动画"od: mode: prototype platform: desktop scenario: marketing preview: type: html entry: index.html design_system: requires: true sections: [color, typography, layout, components] example_prompt: "Create a sprite-based animation introducing trivia about Nintendo's history. Combine pixel mascots, animated text, and a Hanafuda accent. Use color and type that feel like the Nintendo brand."
Sprite Animation Skill
Produce a single animated frame of an educational explainer — the kind you
might screen-record into a vertical video. Pixel-art mascots, big year
display, looping CSS animations, kinetic Japanese / English display type.
Workflow
Read the active DESIGN.md (injected above). Pick the loudest serif
token for the year, a sturdy sans for headlines, and a mono token for
timeline / index labels.
Pick the topic from the brief (e.g. "Nintendo · 1889 — Hanafuda").
You always need: a year, a one-line headline, an animated subject (a
pixel sprite — character, object, or icon), and a short caption.
Stage — full-bleed cream / off-white background (#f5efe2) with a
subtle paper grain. Keep margins generous; this is one beat of a video.
Top bar — small mono row:
Left: title slug ("名次の/番組" or "EP. 01 / NINTENDO")
Right: progress dots ("01 / 12") and a "REC" stamp
Subject animations — at least three independent looping animations
on the page:
Big year: the headline year (e.g. "1889年") fills the lower-left,
in a serif display weight. It has a subtle vertical glitch / scanline
animation (clip-path keyframes), and a 1-frame "pop" every loop.
Pixel sprite card: a 96×128 pixel-art card or character (use an
inline SVG with crisp shape-rendering: crispEdges rectangles, or a
box-shadow pixel grid). Subtle bobbing animation (±4px, 1.6s).
Kinetic kana: 1–2 Japanese / kanji characters that fade-and-slide
in sync with the bob (e.g. "花" — hana — flower).
Tick ribbon: bottom of the stage, a tape/ribbon with year ticks
(1889 · 1907 · 1949 · 1977 · 1985 · 2006 · 2017) sliding left at a
slow constant speed.
Caption block — small mono caption explaining the trivia:
"Nintendo started as a Hanafuda playing-card maker in Kyoto, 1889.
Mario didn't show up for another ninety-six years."
Write a single HTML document:
<!doctype html> through </html>, CSS inline, no external JS.
All animations use @keyframes + animation: ... infinite.
Stage uses a fixed canvas ratio (e.g. 16:9 letterboxed) so the loop
reads as a single frame from a video.
data-od-id on stage, year, sprite, caption, and tick ribbon.
Self-check:
The page is one cohesive scene, not a collage. The eye lands on the
year first, then the sprite, then the caption.
At least 3 independent looping animations are visible.
The color palette is restrained (cream + a single accent red + ink).
No external assets — all sprites are inline SVG or CSS.