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flow-onboarding

A linked first-run flow: welcome, goals, permissions with the reason before the system prompt, and an optional paywall, as one collection.

Published by feimacode ↗feimacode/open-design-agent-kit

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SKILL.md

name: flow-onboardingzh_name: "新手引导流程"en_name: "Onboarding Flow"emoji: "👋"description: "A linked first-run flow: welcome, goals, permissions with the reason before the system prompt, and an optional paywall, as one collection."en_description: "A linked first-run flow: welcome, goals, permissions with the reason before the system prompt, and an optional paywall, as one collection."category: appscenario: designtags: ["onboarding", "first run", "welcome", "permissions", "goals", "引导"]triggers:   - "onboarding flow"  - "first run flow"  - "welcome flow"  - "app onboarding"od:   mode: prototype  craft:     requires:       - product-ui      - state-coverage      - action-states      - ux-writing  surface: web  platform: desktop  scenario: design  preview:     type: html    entry: index.html  design_system:     requires: true  example_prompt: "The first-run flow of a habit tracker on Android: welcome, pick your goals, allow notifications with the reason, then a Pro trial offer the user can skip."

Onboarding Flow

A flow pack: one collection of linked screens, each with its branches, made in one ask. Build every screen from the app screen patterns' shell and rules (below), one artifact per screen.

Screens

Screen idTitleWhat it holds
welcomeWelcomewhat the app does for this user in one sentence; one primary action; sign-in link for returning users
goalsYour goalstwo to six choices that change the app; a skip option
permissionsAllow notificationswhy, in the user's terms, before the system dialog; "Not now" as a real choice
paywallTry Prooptional: see the paywall pack's rules; a visible way to continue free
homeHomethe first real screen, already shaped by the goals; ends the flow

Main path: welcome → goals → permissions → paywall → home. Add the branches each screen lists as its own data-od-state frames or, when a branch is a whole screen, as a screen.

Workflow

  1. Ask once, at most three questions, together: which branches to include, which platform (web app, iPhone, Android), and the product name if the brief doesn't give it. Accept "you pick". Never more than eight screens.
  2. Plan the flow before the first screen. Pass flow to prepare_open_design_brief on every screen: the screens above (trimmed to the user's choice), the links between them (from, trigger label, to) and the shared navigation if the flow has one. Use the same collectionId and the screen id as screenRole.
  3. Build each screen with its own prepare_open_design_brief call, then register it with the same collectionId, screenRole and flow.
  4. Check the collection with check_open_design_artifact and collectionId, fix flow findings (broken links, dead ends, unfilled screens, navigation drift, store rules), then show the flow map.

Rules for this flow

  • Every step has a progress indicator and a way back, except the welcome screen.
  • Never ask for a permission before showing why; the system prompt comes only after the user taps the primary button on the permissions screen.
  • Mark the end screen with data-od-end.

Markup contract (shared by every app screen)

  • States. Each state of the screen is a sibling <section data-od-state="…">: default (populated), and the ones this pattern lists below from empty, loading, error, success, no-access, long-content. Only default is visible; the others carry hidden. The kit's check renders every state, and the preview shows them side by side.
  • Slots. Keep the seed's data-od-slot names (nav, toolbar, content, empty, loading) so states, links and comments line up.
  • Links between screens. When this screen is part of a planned flow, link to another screen with its entry path in href and its screen id in data-od-goto, and use the shared navigation the brief gives instead of drawing your own.
  • The app's own components. When the brief lists the app's components, build each part from one of them and mark it data-od-component="<Name>"; mark a part with no match data-od-component="new:<Name>".
  • Sample data. Records come from the data file the brief describes, never typed into the markup row by row: one template row or card with data-od-repeat="<list>" and data-od-bind=".<field>" inside it, single values with data-od-bind="<list>[n].<field>", and data-od-format for money, dates and numbers. Every screen that shows the same record binds to the same one.
  • Tokens only. Every colour, size, radius and shadow comes from the design system's :root variables. No raw hex outside :root.
  • Platform. Web app: the shell as given. iPhone, Android, tablet or desktop app: put data-od-device on <body> (iphone, android, tablet with data-od-orientation, or desktop-app with data-od-window="mac" or "windows"); the kit draws the device frame, status bar and home indicator around the screen, so never draw them yourself. iPhone or Android: a single column 390 px (iPhone) or 412 px (Android) wide, with a bottom tab bar instead of the side nav, a top bar with the title and a back button on inner screens, and 44 px (iPhone) or 48 px (Android) touch targets. Android screens use Material patterns (top app bar, floating action button where there is one main create action). Tablet: the sidebar collapses to an icon rail with labels in a tooltip, content in two columns where the pattern has a detail pane.
  • Density. Use the density the brief gives (compact, medium or airy) with the numbers from the product UI craft rules.

Seed

Start from this shell (one HTML file, inline CSS). Replace the comments; keep the structure.

<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Screen title · Product</title>
<style>
/* Paste the active design system's :root block here, then use only var(--…). */
*,*::before,*::after{box-sizing:border-box}
body{margin:0;background:var(--bg);color:var(--fg);font:var(--text-base)/var(--leading-body) var(--font-body)}
.app{display:grid;grid-template-columns:1fr;min-height:100dvh}
.app-nav{display:flex;gap:var(--space-1);padding:var(--space-2) var(--space-4);border-bottom:1px solid var(--border);overflow-x:auto}
.app-nav a{display:flex;align-items:center;gap:var(--space-2);min-height:44px;padding:0 var(--space-3);border-radius:var(--radius-md);color:var(--muted);text-decoration:none;white-space:nowrap}
.app-nav a[aria-current="page"]{background:var(--surface);color:var(--fg);box-shadow:var(--elev-ring)}
.app-main{min-width:0;padding:var(--space-4)}
.app-toolbar{display:flex;flex-wrap:wrap;align-items:center;gap:var(--space-3);margin-bottom:var(--space-4)}
.app-toolbar h1{margin:0 auto 0 0;font:600 var(--text-xl)/var(--leading-tight) var(--font-display)}
[data-od-state][hidden]{display:none}
@media (min-width:64rem){
  .app{grid-template-columns:260px 1fr}
  .app-nav{flex-direction:column;border-bottom:0;border-right:1px solid var(--border);padding:var(--space-4)}
  .app-main{padding:var(--space-6) var(--space-8)}
}
</style>
</head>
<body>
<div class="app">
  <nav class="app-nav" aria-label="Main" data-od-slot="nav">
    <a href="#" aria-current="page">Current place</a>
    <a href="#">Another place</a>
  </nav>
  <main class="app-main">
    <header class="app-toolbar" data-od-slot="toolbar">
      <h1>Screen title</h1>
    </header>
    <section data-od-state="default" data-od-slot="content"><!-- the populated screen --></section>
    <section data-od-state="empty" data-od-slot="empty" hidden><!-- what will be here, why it is empty, the first action --></section>
    <section data-od-state="loading" data-od-slot="loading" hidden aria-busy="true"><!-- a skeleton shaped like the content --></section>
  </main>
</div>
</body>
</html>