← LeaderboardThe Skill Leaderboard

modsmith

Patterns, cost review and ready templates for Claude Mods (Claude Code plugins whose behaviour is a function-hooks module). Adds what the built-in mod authoring does not: proven designs (fork-check-draw, tool + ledger, mode registry, artifact-backed state), prompt-cache and token-cost review, a vetting pass for someone else's mod, and rules for mods that compose. USE WHEN: build a mod, make a claude mod, mod templates, quiz me after each turn, assumptions tool / register_assumption, supervisor that checks the turn, next-steps check, mode selector / mode registry, effort by domain, model router

Published by DannyMac180 ↗DannyMac180/skills

Try your first task

Review a mod before installing it

Start a fresh conversation.

Use modsmith to vet this Claude Code mod before I install it: <mod path or repository>. Review its token cost per turn and prompt-cache behavior, and give me a concise assessment. Do not install it.

Required inputs

  • Replace <mod path or repository> with an accessible mod folder or repository containing the code to review.

Suggested template by Skill Leaderboard, grounded in the linked source. Task evidence ↗

SKILL.md

name: modsmithdescription: >  Patterns, cost review and ready templates for Claude Mods (Claude Code  plugins whose behaviour is a function-hooks module). Adds what the built-in  mod authoring does not: proven designs (fork-check-draw, tool + ledger, mode  registry, artifact-backed state), prompt-cache and token-cost review, a  vetting pass for someone else's mod, and rules for mods that compose. USE  WHEN: build a mod, make a claude mod, mod templates, quiz me after each  turn, assumptions tool / register_assumption, supervisor that checks the  turn, next-steps check, mode selector / mode registry, effort by domain,  model router that keeps the cache, prompt cache cost of a mod, what does  this mod cost per turn, review or vet someone's mod before installing, mods  that work together, Kanban artifact as shared project state. NOT FOR:  classic shell-command hooks in settings.json (PreToolUse etc.), a plain  skill or slash command, MCP server authoring, or looking up the hooks API  itself (use the engine's plugin-authoring guidance and generated types).

ModSmith

Claude Code ships its own mod authoring: the plugin-authoring skill and the generated declarations (claude-code.d.ts, written beside every mod as .claude-plugin/types/claude-code/index.d.ts and by /plugin-types). Those are the API. This skill does not re-teach it. It adds four things on top:

  1. Patterns that work, as complete templates you copy and change.
  2. Cost and prompt-cache review: what a mod costs per turn, what breaks the cache, and how to vet someone else's mod before installing it.
  3. Composition: how mods share a site, state and the cache.
  4. Decision notes: every mod ships a DECISIONS.md of what was chosen, what was rejected and what is still unverified.

Harnesses go out of date fast. When anything here disagrees with the generated declarations for the running build, the declarations win. Load the built-in plugin-authoring skill for any API question.

Step 1: Surface the unknowns

Before writing code, ask the few questions that decide the design. Use the question tool (AskUserQuestion) when it is available, one round, and skip any question the request already answers.

QuestionWhy it decides the design
What should it show or change, and where? (band above the prompt, footer label, pane, a tool Claude calls, a rewrite of what runs)Picks the event and the site
What triggers it? (every turn, turns that changed files, a slash command, a timer)Picks the gate
May it spend tokens per turn, and roughly how many? (none / one cached fork on qualifying turns / more)Fork, complete or no model call at all
Which mods must it work with? (quiz, supervisor, mode registry, token gauge...)Shared sites, state contracts, hotkey clashes

Say what you will assume for anything left unanswered, and record it in the mod's DECISIONS.md.

Step 2: Pick a pattern

People ask forPatternTemplateCost per turn
"Quiz me after each turn"fork-check-drawtemplates/quiz-after0 on chat/read-only/subagent turns; one cached fork after a main turn that changed something
"Check the work: goal met, lazy, needed approval?"fork-check-drawtemplates/next-steps-supervisor0 on chat/read-only turns; one cached fork after a turn that changed something or made 8+ calls
"Make Claude list its assumptions / what it skipped"tool + ledgertemplates/assumption-ledgerNo model calls; ~200 cached input tokens for the tool definition; ~40-80 output per entry Claude records
"A mode switch other plugins can join", "effort by domain"registrytemplates/mode-registry + templates/effort-modesNo model calls; each effort switch costs one cache rebuild (measured ~10k tokens in a 37k session)
"A shared board several Claudes update"artifact-backed statetemplates/artifact-dashboard + references/artifact-dashboard.md0 model tokens (reads are tool calls); ~130 tokens once per conversation
Anything elseminimaltemplates/minimal0

Figures are the templates' own estimates unless marked measured; each template's README has the detail.

Step 3: Build from the template

Copy the template folder, rename the plugin in .claude-plugin/plugin.json (and its PluginState key in types/index.d.ts), then change behaviour. The layout:

my-mod/
  .claude-plugin/plugin.json   name, version, description, author, license,
                               "types": "./types/index.d.ts" when it keeps $.state
  hooks/hooks.json             { "modules": ["./register.tsx"] }
  hooks/register.tsx           export const register: Register = (on, options) => { ... }
  types/index.d.ts             declare module 'claude-code' { interface PluginState { 'my-mod': {...} } }
  tests/*.test.ts(x)           claude plugin test
  README.md                    what it does in plain words, cost per turn, composes with, install
  DECISIONS.md                 chosen / rejected / unverified

Rules every template follows, and yours should too:

  • Call next(e) when not acting; answer without next only for your own command or tool, narrowed by a matcher.
  • At a tree site, draw {await next(e)} beside your own tree; step aside when e.props.hasSurvey.
  • Gate anything that costs tokens, and give it a slash command that turns it off (stored in $.store).
  • Catch every $ promise you don't return. Parse model JSON defensively.
  • Never claim something works that you didn't verify. It goes in DECISIONS.md under "not verified".

Step 4: Cost and cache review

Follow references/cost-review.md. In short:

claude plugin validate <mod>                  # what the engine sees it hook and call
bun scripts/audit-mod.ts <mod>                # cost, cache and reach heuristics
# or: node --experimental-strip-types --no-warnings scripts/audit-mod.ts <mod>

Read every hook the audit flags, then show the user the short report from the end of cost-review.md (risk, tokens per turn, cache impact, off switch, what it can touch). Mark estimates as estimates; measure with the snippets in that file when it matters.

Vetting someone else's mod before installing. Same pass, stricter: read the whole hooks module and everything it imports (including Client modules), run validate and the audit on the folder, check each capability in the vetting table in cost-review.md ($.process, $.fs.write, $.mcp.call, tool.check allows, prompt rewrites are the ones to question hardest), then load it alone in a scratch project with claude --debug --plugin-dir <dir>. Give the user the report and let them decide; don't install it for them.

Step 5: Composition check

Per references/composition.md:

  • Does it pass the chain on everywhere it isn't the answer?
  • Does it draw with others ({await next(e)}, prop sites changed and passed on) and yield to surveys?
  • Does it own its state and let others change it only by hooking state.set? Is the contract in types/index.d.ts and named in plugin.json?
  • Do its hotkeys clash with mods it will sit beside? (quiz-after uses 1-3, s, x; next-steps-supervisor n, m; mode-registry 0-9 in its picker.) A bare digit typed into an empty prompt presses a band Button.
  • Does it change what the main thread sends (effort, model, system prompt)? Then it changes every fork-based mod's bill too: say so in the README.

Step 6: Validate, test, load, share

claude plugin validate <mod>          # add --strict in CI
claude plugin test <mod>              # runs tests/*.test.ts(x) against the engine
claude --plugin-dir <mod>             # load from source; saving a file hot-reloads it

Type-check against the generated declarations with the tsconfig.json from the d.ts header (the engine writes one beside a mod it loads from a folder). references/testing.md covers the test kit's traps.

Share: a repo can be its own marketplace.

claude plugin marketplace add <owner>/<repo>
claude plugin install <plugin>@<marketplace>

Tell people what it costs per turn and how to turn it off, in the README's first screen.

Gotchas (checked against 2.1.286)

  • Don't declare, import or take a parameter named h or Fragment, and don't add a @jsx pragma. JSX compiles to the global h; the engine prepends the pragma itself.
  • Client module paths are string literals. A variable is refused at load.
  • $.clock.now() returns Promise<number>. Await it.
  • Drawing above the prompt works on the terminal and the desktop app. AbovePrompt is raised on those two surfaces; test both with the kit's $.ui.mount over ['terminal', 'desktop'].
  • A render hook never writes state. $.state.set while drawing is denied; write from a press handler or another event. State a drawing reads belongs in $.state (a hot reload loses module variables).
  • The band is capped at half the terminal's rows, and redraws fold to ten a second (thirty for the band and the shown pane).
  • A hook has a 10 s budget; $ calls in flight don't count against it, but $.clock.sleep does. A failing hook is skipped and the chain goes on (fail open).
  • Headless runs: a claude -p run reports a module that did not load on stderr, including when the function-hooks switch is off there; set CLAUDE_CODE_ENABLE_FUNCTION_HOOKS=1 in that process if so. Interactive sessions on this build needed no flag.

More, with symptoms: references/gotchas.md.

Files

PathWhat
references/cost-review.mdCache breakers, fork vs complete, per-turn gates, timers, growth, vetting table, measuring, the report
references/composition.mdChain, shared sites, $.state contracts, ordering, cache etiquette, testing with inline plugins
references/artifact-dashboard.mdArtifact database as shared project state: what a mod can reach, the pattern, limits
references/gotchas.mdTraps by symptom
references/testing.mdclaude plugin test and its traps
scripts/audit-mod.tsStatic cost/cache/reach audit of a mod folder
templates/*Seven mods; each has README.md and DECISIONS.md

Where the ideas come from

The patterns follow Thariq Shihipar (Anthropic) on the Latent.Space podcast: shareable mods that warn you about prompt-cache costs, forked subagents as the cheap way to ask questions about a turn, a quiz after the turn, an assumptions tool, a next-steps supervisor, mods that compose through a mode selector, and artifact dashboards as shared project state.