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This skill assists creative technologists and researchers in building expressive 3D models, scientific visualizations, and spatial puzzles. By combining geometry and composition with programming abilities, it helps users move from a conceptual idea to a rendered result.
The workflow emphasizes grounded subject knowledge, using kits and scripts to accelerate the construction of runnable scenes while maintaining a focus on visual judgment.
Compatible AgentsThe repository documents support for these agents. The skills may also work with other agents that can load SKILL.md files, but they may need some setup or small changes.
Follow the documented setup, then try a first task.
I’m using
Portable skill-folder installation
Installs: Complete canonical 3dviz-pro-max skill folder, installed either project-locally or in the agent's broader skill directory. · Agent with a documented skill directory
Before you start
An agent host with a documented skill directory.
In a terminal, obtain a local checkout at the revision you want to use.
Locate the agent's documented skill directory, then manually copy the entire checkout's skills/3dviz-pro-max folder into it. Use a project-local directory if the skill should be limited to one project; do not copy SKILL.md alone.
Refresh skill discovery or begin a new session. In the agent session, run this complete recognition prompt: “Find the installed 3dviz-pro-max skill. Tell me which local entrypoint you loaded and which pilot recipe fits a fantasy village. Do not generate the scene yet.” This verifies discovery and file access, but not rendering or inspection.
Locate a skill directory recognized by the installed Codex version and manually copy the entire checkout's skills/3dviz-pro-max folder into it; do not copy SKILL.md alone.
Refresh skill discovery or start a new session and confirm that 3dviz-pro-max appears among the available skills. In the Codex session, name the skill explicitly by running this complete recognition prompt: “Find the installed 3dviz-pro-max skill. Tell me which local entrypoint you loaded and which pilot recipe fits a fantasy village. Do not generate the scene yet.” This verifies discovery and file access, but not rendering or inspection.
Start a new Claude Code session and run this recognition prompt: “Find the installed 3dviz-pro-max skill. Tell me which local entrypoint you loaded and which pilot recipe fits a fantasy village. Do not generate the scene yet.”
Installs: Complete skill-folder copy, either personal for every project or project-local for one repository. · Claude Code
Before you start
A local repository checkout.
Use this route instead of the Claude Code plugin or symlink route to avoid duplicate or stale copies.
Manually copy the complete skills/3dviz-pro-max folder to ~/.claude/skills/3dviz-pro-max/ for every project on the machine, or to <project>/.claude/skills/3dviz-pro-max/ for one repository. Replace <project> with the target repository's directory; do not copy SKILL.md alone.
Start a new Claude Code session and run this recognition prompt: “Find the installed 3dviz-pro-max skill. Tell me which local entrypoint you loaded and which pilot recipe fits a fantasy village. Do not generate the scene yet.”
Installs: Repository-root Claude Code plugin using the repository's skills tree. · Claude Code
Before you start
Claude Code command-line access.
A local checkout of the repository.
Do not simultaneously install the Claude Code skill-folder route.
In a terminal, replace /path/to/3dviz-pro-max with the path to the local repository checkout, while keeping the documented command's placeholder verbatim in the command text shown here. This loads the checkout as a plugin; the author notes that packaged/plugin compatibility has not been host-tested.
Installs: Packaged repository-root Claude Code plugin using the repository's skills tree. · Claude Code
Before you start
Claude Code command-line access.
The packaged 3dviz-pro-max-0.1.0-plugin.zip archive must already be available.
Do not simultaneously install the Claude Code skill-folder route.
Run from: Directory containing 3dviz-pro-max-0.1.0-plugin.zip
In a terminal from the directory containing the packaged ZIP, load it as a Claude Code plugin. The author notes that packaged/plugin compatibility has not been host-tested.
claude --plugin-dir 3dviz-pro-max-0.1.0-plugin.zip
A writable project workspace for the generated scene.
File and runtime access plus a suitable browser for opening, rendering, and inspecting the scene.
Use 3dviz-pro-max to build a small fantasy village I can explore. Choose a distinctive art direction, add a few moving creatures, and inspect the result.