←Leaderboard/Design/3dviz-pro-max
Last commit on September 11, 2026·Created on September 10, 2026

viettranx/3dviz-pro-max

“Create interactive 3D scenes and models.”
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#412
across all skills
In Design
#46
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TL;DR

This skill assists creative technologists and researchers in building expressive 3D models, scientific visualizations, and spatial puzzles. By combining geometry and composition with programming abilities, it helps users move from a conceptual idea to a rendered result.

The workflow emphasizes grounded subject knowledge, using kits and scripts to accelerate the construction of runnable scenes while maintaining a focus on visual judgment.

WHO IT'S FOR
Creative Technologists
building interactive 3D scenes and explainers
Scientific Visualizers
creating grounded scientific and technical models
Frontend Engineers
implementing 3D web experiences with Three.js
3D Artists and Modelers
accelerating Blender scene construction with AI
Repository contents

1 skill file

Compatible AgentsThe repository documents support for these agents. The skills may also work with other agents that can load SKILL.md files, but they may need some setup or small changes.

Use this skill

Follow the documented setup, then try a first task.

I’m using

Portable skill-folder installation

Installs: Complete canonical 3dviz-pro-max skill folder, installed either project-locally or in the agent's broader skill directory. · Agent with a documented skill directory

Before you start
  • An agent host with a documented skill directory.
  1. In a terminal, obtain a local checkout at the revision you want to use.

    git clone https://github.com/viettranx/3dviz-pro-max.git
  2. Locate the agent's documented skill directory, then manually copy the entire checkout's skills/3dviz-pro-max folder into it. Use a project-local directory if the skill should be limited to one project; do not copy SKILL.md alone.

  3. Refresh skill discovery or begin a new session. In the agent session, run this complete recognition prompt: “Find the installed 3dviz-pro-max skill. Tell me which local entrypoint you loaded and which pilot recipe fits a fantasy village. Do not generate the scene yet.” This verifies discovery and file access, but not rendering or inspection.

docs/installation.md ↗ · Checked Nov 5, 2026README.md ↗ · Checked Nov 5, 2026

Give it something to do.

Author’s example

Build a small explorable fantasy village

Uses 3dviz-pro-max

  • A writable project workspace for the generated scene.
  • File and runtime access plus a suitable browser for opening, rendering, and inspecting the scene.
Use 3dviz-pro-max to build a small fantasy village I can explore. Choose a distinctive art direction, add a few moving creatures, and inspect the result.
docs/installation.md ↗ · Checked Nov 5, 2026README.md ↗ · Checked Nov 5, 2026skills/3dviz-pro-max/SKILL.md ↗ · Checked Nov 5, 2026