← LeaderboardThe Skill Leaderboard

godot-genre-stealth

Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design. Use when building stealth-action, tactical infiltration, or immersive sim games requiring enemy awareness systems. Keywords vision cone, detection, alert state, sound propagation, light level, systemic AI, gradual detection.

Try your first task

A source-grounded starter task has not been verified for this skill yet.

Inside SKILL.md

148 lines

Section content has not been verified for this skill yet.

Full source remains withheld under the current source-display policy. Read the author’s source ↗