rossark-motion-skill
Bring anything drawn to life with calm, believable motion. It covers characters and creatures (gliding pupils, blinks, breathing, head tilts), full-body acting (landing, waving, leaning, levitating, kicking a ball), plants, fabric, fire, smoke, water, weather, lights, machines, vehicles, icons, logos, charts and whole scenes. Use it whenever someone asks to animate an illustration, an icon, a mascot or a scene, to make something "feel alive", to add idle motion, to turn a static drawing into a living one, or to recreate the motion of a reference video. Comes with a small motion engine and temp
Try your first task
Give a mascot subtle idle motion
Start a fresh conversation.
Use rossark-motion-skill to add subtle breathing and occasional blinks to my existing mascot illustration. Read the project's motion notes first and follow its rules. Keep the layout fixed, interpolate movement smoothly, and keep the motion calm and small. Freeze idle loops at a good still frame when reduced motion is enabled, and pause animation when hidden or off screen.
Required inputs
- The existing mascot illustration and its source code location.
- The project's platform and existing animation setup.
- Any existing MOTION.md or other project animation rules.
Suggested template by Skill Leaderboard, grounded in the linked source. Task evidence ↗
Inside SKILL.md
410 linesSection content has not been verified for this skill yet.
Full source remains withheld under the current source-display policy. Read the author’s source ↗