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Web Shader Extractor gives frontend engineers, performance analysts, and archival specialists a structured pipeline for extracting, reproducing, and porting WebGL, WebGPU, and Canvas visual effects from live webpages. It records shader source, render graph data, timing, and input evidence, builds an evidence-matched local baseline, and projectizes it into an editable form—all while enforcing honest labeling and no fabricated numbers. The skill helps creative developers remix reference implementations, QA teams investigate rendering pipelines, and archivists faithfully replay web visual content.
WHO IT'S FOR
Creative Frontend Engineers
extracting and replaying shader/canvas effects from webpages
Performance and QA Engineers
capturing render graph, timing, and resource facts
Web Archiving and Forensics Specialists
replaying web visual content faithfully from evidence
Open Web Graphics Researchers
analyzing web rendering pipelines from source and runtime
Compatible AgentsThe repository documents support for these agents. The skills may also work with other agents that can load SKILL.md files, but they may need some setup or small changes.
Follow the documented setup, then try a first task.
Install the whole skills repository
Installs: The complete lixiaolin94/skills repository bundle; the documented collection includes web-shader-extractor, though other skills may also be included by the bundle.
Run this terminal command to install the whole repository.
[WEBPAGE_URL]: the webpage containing the visual effect
[TARGET_VISUAL]: a concise description of the particular visual to investigate
[OUTPUT_DIRECTORY]: the directory where evidence and generated artifacts should be stored
Use the web-shader-extractor skill to inspect [WEBPAGE_URL]. Identify and lock the target WebGL, WebGPU, Canvas, shader, or animated visual specified as [TARGET_VISUAL]. Record the target-bound facts, current unknowns, and next action in [OUTPUT_DIRECTORY]. Stop before implementation or projectization.