Traction scoreGitHub stars can be faked, so popularity alone can be misleading. Traction Score looks for broader signs of recent attention, adoption, and active maintenance.
This skill provides the technical foundation for creating generative visuals and SDF scenes using GLSL ES 3.00 and Shadertoy mainImage. It focuses on the intersection of mathematics and aesthetics, enabling the construction of complex procedural environments through raymarching and distance-field graphics.
Technical artists can use these capabilities to implement PBR lighting, domain warping, and atmospheric effects. The skill covers the full pipeline from initial coding to debugging and optimizing shaders for terrain, volumes, and coastal water optics.
Compatible AgentsThe repository documents support for these agents. The skills may also work with other agents that can load SKILL.md files, but they may need some setup or small changes.
Installs: The shader-skills repository installation through skills; the supplied evidence does not establish the registry installation's exact skill contents. · Codex, Cursor, Gemini CLI, Copilot
Before you start
An agent supported by the documented skills installation method
Python 3 to run the skill's scripts
Run the documented skills installation command in a terminal.
Python 3 is required for the bundled scripts; run them from the skill's directory.
glslangValidator is optional for compilation during checking.
Use shader-art-coding to create a simple Shadertoy poster shader: a warm sun disc over a dark background, with centered framing and a limited palette. Start with 2D distance fields and keep the first version small. Include a debug view for the distance field, use the verified library where appropriate, then bundle and check the shader. Deliver the self-contained out.glsl and report any validation limitations.