Last commit on April 2, 2026·Created on January 23, 2026
dgreenheck/webgpu-claude-skill
“Replaces GLSL and WGSL strings with JavaScript nodes for GPU shading.”
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This skill documents how to build WebGPU-accelerated Three.js applications using TSL, a node-based shading language that keeps shader logic inside JavaScript. It covers the WebGPU renderer setup, custom node materials, compute shaders for particle systems, post-processing pipelines, and WGSL function integration. It helps Three.js developers and graphics programmers write shaders that are easier to compose, read, and maintain without switching between shading languages.
WHO IT'S FOR
Three.js / WebGPU Graphics Developers
building WebGPU Three.js apps
Creative / Visual Effects Developers
implementing GPU visual effects and post-processing