Leaderboard/Software Engineering/webgpu-claude-skill
Last commit on April 2, 2026·Created on January 23, 2026

dgreenheck/webgpu-claude-skill

Replaces GLSL and WGSL strings with JavaScript nodes for GPU shading.
Combined rank
#178
across all skills
In Software Engineering
#13
category rank
Stars
1.1k
+2.4% in last 7d
Forks
103
+2.0% in last 7d
Watchers
9
0.0% in last 7d
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Description

This skill documents how to build WebGPU-accelerated Three.js applications using TSL, a node-based shading language that keeps shader logic inside JavaScript. It covers the WebGPU renderer setup, custom node materials, compute shaders for particle systems, post-processing pipelines, and WGSL function integration. It helps Three.js developers and graphics programmers write shaders that are easier to compose, read, and maintain without switching between shading languages.

WHO IT'S FOR
Three.js / WebGPU Graphics Developers
building WebGPU Three.js apps
Creative / Visual Effects Developers
implementing GPU visual effects and post-processing
WebGPU / Graphics Pipeline Engineers
managing WebGPU device limits and recovery
Shader / Graphics Programmers Migrating to TSL
migrating from GLSL to TSL shaders
30 Days of GitHub Stars
+65 stars
↑ 6.5% monthly change
Jul 7Jul 14Jul 21Jul 28Aug 5
Compatibility & Install
1 Skill · 2 Compatible agents · 2 categories · 3 install paths
Compatible agents
Claude CodeCursor
Categories
Software EngineeringDeveloper Tooling
Install via
Claude Plugin
Repository instructions
Clone to Claude
Repository instructions
Manual Copy
Repository instructions
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