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Last commit on October 30, 2026·Created on October 14, 2026

EL4CTEO/blender-skills

“Develop Blender extensions and automate 3D asset workflows.”
Combined rank
#512
across all skills
In Testing
#5
category rank
Stars
779
+18.9% in last 7d
Forks
80
Watchers
3
Traction scoreGitHub stars can be faked, so popularity alone can be misleading. Traction Score looks for broader signs of recent attention, adoption, and active maintenance.
TL;DR

This repository provides technical capabilities for building Blender 5.2 add-ons and implementing end-to-end production playbooks.

WHO IT'S FOR
Technical Artists
automate 3D asset pipelines using AI agents
Game Developers
export optimized animations and rigged assets
Blender Tool Developers
build and publish Blender 5.2 extensions
QA Engineers for 3D Assets
validate mesh integrity and UV mapping
Categories
Compatible AgentsThe repository documents support for these agents. The skills may also work with other agents that can load SKILL.md files, but they may need some setup or small changes.

Use this skill collection

Follow the documented setup, then try a first task.

I’m using

Claude Code plugin

Installs: Complete blender-agent-skills plugin bundle of 28 skills. · Claude Code

Before you start
  • Blender 5.2+
  • Claude Code
  1. Enter these commands in a Claude Code session to add the marketplace and install the plugin.

    /plugin marketplace add EL4CTEO/blender-skills
    /plugin install blender-agent-skills@blender-agent-skills
.claude-plugin/marketplace.json ↗ · Checked Nov 8, 2026README.md ↗ · Checked Nov 8, 2026

Give it something to do.

Suggested first task

Inventory a small asset folder

Uses blender-pipeline-automation

  • An actual path to a small folder of supported .blend, .fbx, .glb, .obj or .usd assets.
  • Blender 5.2+ available to the agent.
Use blender-pipeline-automation to inventory the small asset folder I provide using the report operation. Return the per-file JSON results and summarize any failures. Do not convert or save changes to the source assets.
Suggested first task

Check one asset's texel density

Uses blender-retopology-uv

  • A .blend file containing a UV-mapped asset and the target mesh object name.
  • Blender 5.2+ available to the agent.
Use blender-retopology-uv to measure texel density on the UV-mapped asset I identify at 2048-pixel texture resolution. Report the density, whether spread exceeds 1.3, and whether the UVs fit within 0–1. Recommend a next step without changing the mesh or UVs.
Suggested first task

Inspect existing facial shape keys

Uses blender-facial-shapekeys

  • A .blend file containing a head mesh with existing facial shape keys and its object name.
  • Blender 5.2+ available to the agent.
Use blender-facial-shapekeys to inspect the head mesh I identify with the shape-key report. List unsculpted keys, the maximum offset per key, and missing ARKit names. Do not create keys or change the mesh.