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This collection provides a structured approach to developing 3D content for the browser. It guides frontend engineers through the essential mechanics of scene setup, from configuring renderers and cameras to managing complex object hierarchies.
Beyond the basics, the skill set covers high-fidelity motion, including skeletal animation and morph targets. This allows developers to implement procedural movement and blend GLTF animations for more fluid interactive experiences.
Compatible AgentsThe repository documents support for these agents. The skills may also work with other agents that can load SKILL.md files, but they may need some setup or small changes.
[SCENE_FILE]: path to the existing Three.js scene module
Make sure threejs-interaction is installed in your agent before trying this task.
Use the threejs-interaction skill to add OrbitControls with damping and raycaster-based click selection to [SCENE_FILE]. When an object is selected, log the selected object. Treat [SCENE_FILE] as the path to an existing Three.js scene module with camera, renderer, and scene objects already defined.