←Leaderboard/Design/genjutsu
Last commit on October 31, 2026·Created on March 28, 2026

AThevon/genjutsu

“Create algorithmic art and generative visuals.”
Combined rank
#517
across all skills
In Design
#58
category rank
Stars
788
+153.4% in last 7d
Forks
60
+130.8% in last 7d
Watchers
5
+66.7% in last 7d
Traction scoreGitHub stars can be faked, so popularity alone can be misleading. Traction Score looks for broader signs of recent attention, adoption, and active maintenance.
TL;DR

This repository provides a design pipeline for implementing generative art across Web, Android Compose, and Apple SwiftUI.

WHO IT'S FOR
Creative Technologists
building generative art and algorithmic visuals
Android Developers
implementing advanced motion and AGSL shaders
KMP / Compose Multiplatform Engineers
sharing UI components across iOS and Android
Frontend Engineers
creating zero-dependency CSS animations

Use this skill collection

Follow the documented setup, then try a first task.

Global installation via skills CLI

Installs: Global genjutsu bundle, including its modules; supported file mappings for this distribution are unavailable. · Claude Code

Before you start
  • Claude Code
  • python3 for the UI/UX Pro Max module
  1. Run this complete command in a terminal. Keep the URL and the -g flag: the README warns that installing from the repository name omits the modules.

    npx skills add https://genjutsu.athevon.dev -g
skills/_jutsu/ui-ux-pro-max/SKILL.md ↗ · Checked Nov 12, 2026README.md ↗ · Checked Nov 12, 2026

Give it something to do.

Suggested first task

Give one button a focused interaction

Uses cast

  • An existing project and the button component's file path
  • The button's purpose and any interaction constraints
  • Availability to validate the interaction thesis

Make sure cast is installed in your agent before trying this task.

Use the cast skill on the existing button component I identify. Inspect the stack and propose a focused interaction thesis for its hover and press feedback. Get my validation before implementing it, respect the existing animation library, and prefer native APIs if none is installed.
skills/paint/SKILL.md ↗ · Checked Nov 12, 2026skills/cast/SKILL.md ↗ · Checked Nov 12, 2026
Suggested first task

Start a product's visual direction

Uses paint

  • A product brief describing its audience and purpose
  • Existing interface code or design references, if available
  • Any brand constraints and preferences about preserving the current design

Make sure paint is installed in your agent before trying this task.

Use the paint skill to begin an art-direction brainstorm for my product. Start from the product brief and existing interface, clarify whether to preserve, partially change, or redesign its current look, and help me choose an initial visual direction. Stop after the brainstorm so I can review it before design-system generation and implementation.
skills/paint/SKILL.md ↗ · Checked Nov 12, 2026
Suggested first task

Find evidenced design issues

Uses design-audit

  • The project directory to audit
  • The installed design-audit module and its supporting script
  • python3 for the scripted audit, or acceptance of the documented partial fallback
  • The validated design thesis, if available

Make sure design-audit is installed in your agent before trying this task.

Use the design-audit skill for a static audit of my project without editing files. Run its documented audit script if python3 is available; otherwise use its documented partial-audit fallback. Report findings with file and line evidence, grouped by severity, and distinguish clean checks from checks that were not applicable. Evaluate any tells against the validated thesis; if no validated thesis is available, state that limitation.
skills/_jutsu/tells/SKILL.md ↗ · Checked Nov 12, 2026skills/_jutsu/design-audit/SKILL.md ↗ · Checked Nov 12, 2026